/* * This file ("TileEntityLaserRelayFluids.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.tile; import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI; import de.ellpeck.actuallyadditions.api.laser.IConnectionPair; import de.ellpeck.actuallyadditions.api.laser.LaserType; import de.ellpeck.actuallyadditions.api.laser.Network; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import net.minecraftforge.fluids.capability.IFluidTankProperties; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; public class TileEntityLaserRelayFluids extends TileEntityLaserRelay implements ISharingFluidHandler{ public final ConcurrentHashMap receiversAround = new ConcurrentHashMap(); private final IFluidHandler[] fluidHandlers = new IFluidHandler[6]; private Mode mode = Mode.BOTH; public TileEntityLaserRelayFluids(){ super("laserRelayFluids", LaserType.FLUID); for(int i = 0; i < this.fluidHandlers.length; i++){ final EnumFacing facing = EnumFacing.values()[i]; this.fluidHandlers[i] = new IFluidHandler(){ @Override public IFluidTankProperties[] getTankProperties(){ return new IFluidTankProperties[0]; } @Override public int fill(FluidStack resource, boolean doFill){ return TileEntityLaserRelayFluids.this.transmitFluid(facing, resource, doFill); } @Override public FluidStack drain(FluidStack resource, boolean doDrain){ return null; } @Override public FluidStack drain(int maxDrain, boolean doDrain){ return null; } }; } } @Override public boolean shouldSaveDataOnChangeOrWorldStart(){ return true; } @Override public void saveDataOnChangeOrWorldStart(){ Map old = new HashMap(this.receiversAround); boolean change = false; this.receiversAround.clear(); for(EnumFacing side : EnumFacing.values()){ BlockPos pos = this.getPos().offset(side); TileEntity tile = this.world.getTileEntity(pos); if(tile != null && !(tile instanceof TileEntityLaserRelay)){ if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side.getOpposite())){ this.receiversAround.put(side, tile); TileEntity oldTile = old.get(side); if(oldTile == null || !tile.equals(oldTile)){ change = true; } } } } if(change || old.size() != this.receiversAround.size()){ Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.getPos(), this.getWorld()); if(network != null){ network.changeAmount++; } } } @Override public int getMaxFluidAmountToSplitShare(){ return 0; } @Override public boolean doesShareFluid(){ return false; } @Override public EnumFacing[] getFluidShareSides(){ return new EnumFacing[0]; } @Override public IFluidHandler getFluidHandler(EnumFacing facing){ return this.fluidHandlers[facing == null ? 0 : facing.ordinal()]; } private int transmitFluid(EnumFacing from, FluidStack stack, boolean doFill){ int transmitted = 0; if(stack != null && this.mode != Mode.OUTPUT_ONLY){ Network network = ActuallyAdditionsAPI.connectionHandler.getNetworkFor(this.pos, this.world); if(network != null){ transmitted = this.transferFluidToReceiverInNeed(from, network, stack, doFill); } } return transmitted; } private int transferFluidToReceiverInNeed(EnumFacing from, Network network, FluidStack stack, boolean doFill){ int transmitted = 0; //Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times List alreadyChecked = new ArrayList(); List relaysThatWork = new ArrayList(); int totalReceiverAmount = 0; for(IConnectionPair pair : network.connections){ for(BlockPos relay : pair.getPositions()){ if(relay != null && !alreadyChecked.contains(relay)){ alreadyChecked.add(relay); TileEntity relayTile = this.world.getTileEntity(relay); if(relayTile instanceof TileEntityLaserRelayFluids){ TileEntityLaserRelayFluids theRelay = (TileEntityLaserRelayFluids)relayTile; if(theRelay.mode != Mode.INPUT_ONLY){ boolean workedOnce = false; for(EnumFacing facing : theRelay.receiversAround.keySet()){ if(theRelay != this || facing != from){ TileEntity tile = theRelay.receiversAround.get(facing); EnumFacing opp = facing.getOpposite(); if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp)){ IFluidHandler cap = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp); if(cap != null && cap.fill(stack, false) > 0){ totalReceiverAmount++; workedOnce = true; } } } } if(workedOnce){ relaysThatWork.add(theRelay); } } } } } } if(totalReceiverAmount > 0 && !relaysThatWork.isEmpty()){ int amountPer = stack.amount/totalReceiverAmount; if(amountPer <= 0){ amountPer = stack.amount; } for(TileEntityLaserRelayFluids theRelay : relaysThatWork){ for(Map.Entry receiver : theRelay.receiversAround.entrySet()){ if(receiver != null){ EnumFacing side = receiver.getKey(); EnumFacing opp = side.getOpposite(); TileEntity tile = receiver.getValue(); if(!alreadyChecked.contains(tile.getPos())){ alreadyChecked.add(tile.getPos()); if(theRelay != this || side != from){ if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp)){ IFluidHandler cap = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp); if(cap != null){ FluidStack copy = stack.copy(); copy.amount = amountPer; transmitted += cap.fill(copy, doFill); } } //If everything that could be transmitted was transmitted if(transmitted >= stack.amount){ return transmitted; } } } } } } } return transmitted; } @Override @SideOnly(Side.CLIENT) public String getExtraDisplayString(){ return "Fluid Flow: "+TextFormatting.DARK_RED+this.mode.name+TextFormatting.RESET; } @Override @SideOnly(Side.CLIENT) public String getCompassDisplayString(){ return TextFormatting.GREEN+"Right-Click to change!"; } @Override public void onCompassAction(EntityPlayer player){ this.mode = this.mode.getNext(); } @Override public void writeSyncableNBT(NBTTagCompound compound, NBTType type){ super.writeSyncableNBT(compound, type); if(type != NBTType.SAVE_BLOCK){ compound.setString("Mode", this.mode.toString()); } } @Override public void readSyncableNBT(NBTTagCompound compound, NBTType type){ super.readSyncableNBT(compound, type); if(type != NBTType.SAVE_BLOCK){ String modeStrg = compound.getString("Mode"); if(modeStrg != null && !modeStrg.isEmpty()){ this.mode = Mode.valueOf(modeStrg); } } } }