package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI; import de.ellpeck.actuallyadditions.api.recipe.TreasureChestLoot; import net.minecraft.block.Block; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumRarity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.*; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraftforge.common.ToolType; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.Random; public class BlockTreasureChest extends Block { public BlockTreasureChest() { super(Block.Properties.create(Material.WOOD) .hardnessAndResistance(300.0f, 50.0f) .harvestTool(ToolType.AXE) .sound(SoundType.WOOD) .tickRandomly()); } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand) { for (int i = 0; i < 2; i++) { for (float f = 0; f <= 3; f += 0.5) { float particleX = rand.nextFloat(); float particleZ = rand.nextFloat(); world.spawnParticle(EnumParticleTypes.WATER_BUBBLE, (double) pos.getX() + particleX, (double) pos.getY() + f + 1, (double) pos.getZ() + particleZ, 0.0D, 0.2D, 0.0D); } } } @Override public Item getItemDropped(IBlockState state, Random rand, int par3) { return Items.AIR; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing par6, float par7, float par8, float par9) { if (!world.isRemote) { world.playSound(null, pos, SoundEvents.BLOCK_CHEST_OPEN, SoundCategory.BLOCKS, 0.2F, world.rand.nextFloat() * 0.1F + 0.9F); this.dropItems(world, pos); world.setBlockToAir(pos); //TheAchievements.OPEN_TREASURE_CHEST.get(player); } return true; } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase player, ItemStack stack) { world.setBlockState(pos, state.withProperty(BlockHorizontal.FACING, player.getHorizontalFacing().getOpposite()), 2); super.onBlockPlacedBy(world, pos, state, player, stack); } @Override public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player) { return false; } private void dropItems(World world, BlockPos pos) { for (int i = 0; i < MathHelper.getInt(world.rand, 3, 6); i++) { TreasureChestLoot theReturn = WeightedRandom.getRandomItem(world.rand, ActuallyAdditionsAPI.TREASURE_CHEST_LOOT); ItemStack itemStack = theReturn.returnItem.copy(); itemStack.setCount(MathHelper.getInt(world.rand, theReturn.minAmount, theReturn.maxAmount)); float dX = world.rand.nextFloat() * 0.8F + 0.1F; float dY = world.rand.nextFloat() * 0.8F + 0.1F; float dZ = world.rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, pos.getX() + dX, pos.getY() + dY, pos.getZ() + dZ, itemStack); float factor = 0.05F; entityItem.motionX = world.rand.nextGaussian() * factor; entityItem.motionY = world.rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = world.rand.nextGaussian() * factor; world.spawnEntity(entityItem); } } @Override public EnumRarity getRarity(ItemStack stack) { return EnumRarity.EPIC; } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(BlockHorizontal.FACING, EnumFacing.byHorizontalIndex(meta)); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(BlockHorizontal.FACING).getHorizontalIndex(); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, BlockHorizontal.FACING); } @Override public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(BlockHorizontal.FACING, rot.rotate(state.getValue(BlockHorizontal.FACING))); } @Override public IBlockState withMirror(IBlockState state, Mirror mirror) { return this.withRotation(state, mirror.toRotation(state.getValue(BlockHorizontal.FACING))); } }