/* * This file ("GuiDirectionalBreaker.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.inventory.gui; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.systems.RenderSystem; import de.ellpeck.actuallyadditions.mod.inventory.ContainerDirectionalBreaker; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLongRangeBreaker; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import javax.annotation.Nonnull; @OnlyIn(Dist.CLIENT) public class GuiDirectionalBreaker extends AAScreen { private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_directional_breaker"); private final TileEntityLongRangeBreaker breaker; private EnergyDisplay energy; public GuiDirectionalBreaker(ContainerDirectionalBreaker container, PlayerInventory inventory, ITextComponent title) { super(container, inventory, title); this.breaker = container.breaker; this.imageWidth = 176; this.imageHeight = 93 + 86; } @Override public void init() { super.init(); this.energy = new EnergyDisplay(this.leftPos + 42, this.topPos + 5, this.breaker.storage); } @Override public void render(@Nonnull MatrixStack matrices, int x, int y, float f) { super.render(matrices, x, y, f); this.energy.render(matrices, x, y); } @Override public void renderLabels(@Nonnull MatrixStack matrices, int x, int y) { AssetUtil.displayNameString(matrices, this.font, this.imageWidth, -10, this.breaker); } @Override public void renderBg(MatrixStack matrices, float f, int x, int y) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.getMinecraft().getTextureManager().bind(AssetUtil.GUI_INVENTORY_LOCATION); this.blit(matrices, this.leftPos, this.topPos + 93, 0, 0, 176, 86); this.getMinecraft().getTextureManager().bind(RES_LOC); this.blit(matrices, this.leftPos, this.topPos, 0, 0, 176, 93); this.energy.draw(matrices); } }