/* * This file ("ItemShovelAA.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck Ellpeck */ package de.ellpeck.actuallyadditions.mod.items; import com.google.common.collect.Sets; import de.ellpeck.actuallyadditions.mod.items.base.ItemToolAA; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.EnumRarity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import java.util.Set; public class ItemShovelAA extends ItemToolAA{ private static final Set EFFECTIVE_ON = Sets.newHashSet(Blocks.CLAY, Blocks.DIRT, Blocks.FARMLAND, Blocks.GRASS, Blocks.GRAVEL, Blocks.MYCELIUM, Blocks.SAND, Blocks.SNOW, Blocks.SNOW_LAYER, Blocks.SOUL_SAND, Blocks.GRASS_PATH); public ItemShovelAA(Item.ToolMaterial material, String repairItem, String unlocalizedName, EnumRarity rarity){ super(1.5F, -3.0F, material, repairItem, unlocalizedName, rarity, EFFECTIVE_ON); } public ItemShovelAA(Item.ToolMaterial material, ItemStack repairItem, String unlocalizedName, EnumRarity rarity){ super(1.5F, -3.0F, material, repairItem, unlocalizedName, rarity, EFFECTIVE_ON); } @Override public boolean canHarvestBlock(IBlockState blockIn){ Block block = blockIn.getBlock(); return block == Blocks.SNOW_LAYER || block == Blocks.SNOW; } @Override public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){ return Items.IRON_HOE.onItemUse(stack, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ); } }