package de.ellpeck.actuallyadditions.mod.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.entity.LivingEntity; import net.minecraft.util.Direction; import org.apache.commons.lang3.ArrayUtils; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase; import de.ellpeck.actuallyadditions.mod.gen.WorldGenLushCaves; import de.ellpeck.actuallyadditions.mod.items.InitItems; import de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals; import de.ellpeck.actuallyadditions.mod.util.IColorProvidingBlock; import de.ellpeck.actuallyadditions.mod.util.IColorProvidingItem; import net.minecraft.block.BlockDirectional; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.color.IBlockColor; import net.minecraft.client.renderer.color.IItemColor; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockCrystalCluster extends Block implements IColorProvidingBlock, IColorProvidingItem { private final TheCrystals crystal; public BlockCrystalCluster(TheCrystals crystal) { super(Properties.create(Material.GLASS) .hardnessAndResistance(0.25f, 1.0f) .sound(SoundType.GLASS) .lightValue(7)); this.crystal = crystal; // this.setHardness(0.25F); // this.setResistance(1.0F); // this.setSoundType(SoundType.GLASS); // this.setLightOpacity(1); // this.setLightLevel(0.7F); } // @Override // public boolean isFullCube(BlockState state) { // return false; // } // // @Override // public boolean isOpaqueCube(BlockState state) { // return false; // } @Override public BlockState getStateForPlacement(World world, BlockPos pos, Direction side, float hitX, float hitY, float hitZ, int meta, LivingEntity base) { return this.getStateFromMeta(side.ordinal()); } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(BlockDirectional.FACING, EnumFacing.byIndex(meta)); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(BlockDirectional.FACING).getIndex(); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, BlockDirectional.FACING); } @Override public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(BlockDirectional.FACING, rot.rotate(state.getValue(BlockDirectional.FACING))); } @Override public IBlockState withMirror(IBlockState state, Mirror mirror) { return this.withRotation(state, mirror.toRotation(state.getValue(BlockDirectional.FACING))); } @Override @SideOnly(Side.CLIENT) public IBlockColor getBlockColor() { return (state, world, pos, tintIndex) -> BlockCrystalCluster.this.crystal.clusterColor; } @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override @SideOnly(Side.CLIENT) public IItemColor getItemColor() { return (stack, tintIndex) -> BlockCrystalCluster.this.crystal.clusterColor; } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return InitItems.itemCrystalShard; } @Override public int damageDropped(IBlockState state) { return ArrayUtils.indexOf(WorldGenLushCaves.CRYSTAL_CLUSTERS, this); } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(this); } @Override public int quantityDropped(Random random) { return random.nextInt(5) + 2; } @Override public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player) { return true; } }