package ellpeck.someprettytechystuff.blocks; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import ellpeck.someprettytechystuff.Gemification; import ellpeck.someprettytechystuff.creative.CreativeTab; import ellpeck.someprettytechystuff.inventory.GuiHandler; import ellpeck.someprettytechystuff.tile.TileEntityCrucibleFire; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import java.util.Random; public class BlockCrucibleFire extends BlockContainerBase{ protected BlockCrucibleFire(){ super(Material.rock); this.setBlockName("blockCrucibleFire"); this.setCreativeTab(CreativeTab.instance); this.setTickRandomly(true); this.setHardness(3.0F); this.setResistance(5.0F); this.setHarvestLevel("pickaxe", 2); } public TileEntity createNewTileEntity(World world, int i){ return new TileEntityCrucibleFire(); } @SuppressWarnings("static-access") public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){ if (!world.isRemote){ player.openGui(Gemification.instance, GuiHandler.guiCrucibleFire, world, x, y, z); } return true; } public int getRenderType(){ return RenderingRegistry.getNextAvailableRenderId(); } public boolean isOpaqueCube(){ return false; } public boolean renderAsNormalBlock(){ return false; } public void registerBlockIcons(IIconRegister iconReg){ this.blockIcon = Blocks.hopper.getIcon(0, 0); } @SideOnly(Side.CLIENT) public void randomDisplayTick(World world, int x, int y, int z, Random rand){ if(((TileEntityCrucibleFire)world.getTileEntity(x, y, z)).isBurning()){ for(int i = 0; i < 8; i++){ world.spawnParticle("flame", (double) x + rand.nextFloat() * 0.5F + 0.25F, (double) y + 0.55F, (double) z + rand.nextFloat() * 0.5F + 0.25F, 0.0D, 0.0D, 0.0D); world.spawnParticle("smoke", (double) x + rand.nextFloat() * 0.5F + 0.25F, (double) y + 0.55F, (double) z + rand.nextFloat() * 0.5F + 0.25F, 0.0D, 0.0D, 0.0D); } } } }