package ellpeck.someprettytechystuff.blocks.models; import ellpeck.someprettytechystuff.util.Util; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; public class RendererCrucibleFire extends TileEntitySpecialRenderer{ public static final ResourceLocation resLoc = new ResourceLocation(Util.MOD_ID, "textures/blocks/models/modelCrucibleFire.png"); private ModelCrucibleFire model; public RendererCrucibleFire(){ this.model = new ModelCrucibleFire(); } public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par5) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glRotatef(180, 0F, 0F, 1F); this.bindTexture(resLoc); GL11.glPushMatrix(); this.model.render(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } }