/* * This file ("GuiCanolaPress.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.inventory.gui; import com.mojang.blaze3d.matrix.MatrixStack; import de.ellpeck.actuallyadditions.mod.inventory.ContainerCanolaPress; import de.ellpeck.actuallyadditions.mod.tile.TileEntityCanolaPress; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class GuiCanolaPress extends GuiWtfMojang { private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_canola_press"); private final TileEntityCanolaPress press; private EnergyDisplay energy; private FluidDisplay fluid; public GuiCanolaPress(ContainerCanolaPress container, PlayerInventory inventory, ITextComponent title) { super(container, inventory); this.press = container.press; this.imageWidth = 176; this.imageHeight = 93 + 86; } @Override public void init() { super.init(); this.energy = new EnergyDisplay(this.leftPos + 42, this.topPos + 5, this.press.storage); this.fluid = new FluidDisplay(this.leftPos + 116, this.topPos + 5, this.press.tank); } @Override public void render(MatrixStack matrices, int x, int y, float f) { super.render(matrices, x, y, f); this.energy.render(matrices, x, y); this.fluid.render(matrices, x, y); } @Override public void renderLabels(MatrixStack matrices, int x, int y) { AssetUtil.displayNameString(matrices, this.font, this.imageWidth, -10, this.press); } @Override public void renderBg(MatrixStack matrices, float f, int x, int y) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.getMinecraft().getTextureManager().bind(AssetUtil.GUI_INVENTORY_LOCATION); this.blit(matrices, this.leftPos, this.topPos + 93, 0, 0, 176, 86); this.getMinecraft().getTextureManager().bind(RES_LOC); this.blit(matrices, this.leftPos, this.topPos, 0, 0, 176, 93); if (this.press.currentProcessTime > 0) { int i = this.press.getProcessScaled(29); this.blit(matrices, this.leftPos + 83, this.topPos + 32, 176, 0, 12, i); } this.energy.draw(matrices); this.fluid.draw(matrices); } }