package de.ellpeck.actuallyadditions.mod.util; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.StateMapperBase; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * (Excerpted from Tinkers' Construct with permission, thanks guys!) */ @SideOnly(Side.CLIENT) public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition { public final Fluid fluid; public final ModelResourceLocation location; public FluidStateMapper(Fluid fluid) { this.fluid = fluid; this.location = new ModelResourceLocation(new ResourceLocation(ActuallyAdditions.MODID, "fluids"), fluid.getName()); } @Override protected ModelResourceLocation getModelResourceLocation(IBlockState state) { return this.location; } @Override public ModelResourceLocation getModelLocation(ItemStack stack) { return this.location; } }