/* * This file ("BlockFluidFlowing.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks.base; import net.minecraft.block.material.Material; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; public class BlockFluidFlowing extends BlockFluidClassic implements ItemBlockBase.ICustomRarity { public BlockFluidFlowing(Fluid fluid, Material material) { super(fluid, material); this.displacements.put(this, false); } @Override public boolean canDisplace(IBlockAccess world, BlockPos pos) { return !world.getBlockState(pos).getMaterial().isLiquid() && super.canDisplace(world, pos); } @Override public boolean displaceIfPossible(World world, BlockPos pos) { return !world.getBlockState(pos).getMaterial().isLiquid() && super.displaceIfPossible(world, pos); } }