/* * This file ("TileEntityLaserRelayEnergy.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.tile; import de.ellpeck.actuallyadditions.api.laser.IConnectionPair; import de.ellpeck.actuallyadditions.api.laser.LaserType; import de.ellpeck.actuallyadditions.api.laser.Network; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues; import de.ellpeck.actuallyadditions.mod.util.StringUtil; import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityType; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.energy.CapabilityEnergy; import net.minecraftforge.energy.IEnergyStorage; import java.util.HashMap; import java.util.Map; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay { public static final int CAP = 1000; public final ConcurrentHashMap receiversAround = new ConcurrentHashMap<>(); private final IEnergyStorage[] energyStorages = new IEnergyStorage[6]; private Mode mode = Mode.BOTH; public TileEntityLaserRelayEnergy(TileEntityType type) { super(type, LaserType.ENERGY); for (int i = 0; i < this.energyStorages.length; i++) { Direction facing = Direction.values()[i]; this.energyStorages[i] = new IEnergyStorage() { @Override public int receiveEnergy(int amount, boolean simulate) { return TileEntityLaserRelayEnergy.this.transmitEnergy(facing, amount, simulate); } @Override public int extractEnergy(int maxExtract, boolean simulate) { return 0; } @Override public int getEnergyStored() { return 0; } @Override public int getMaxEnergyStored() { return TileEntityLaserRelayEnergy.this.getEnergyCap(); } @Override public boolean canExtract() { return false; } @Override public boolean canReceive() { return true; } }; } } public TileEntityLaserRelayEnergy() { this(ActuallyTiles.LASERRELAYENERGY_TILE.get()); } private int transmitEnergy(Direction from, int maxTransmit, boolean simulate) { int transmitted = 0; if (maxTransmit > 0 && this.mode != Mode.OUTPUT_ONLY) { Network network = this.getNetwork(); if (network != null) { transmitted = this.transferEnergyToReceiverInNeed(from, network, maxTransmit, simulate); } } return transmitted; } // TODO: [port] this is super hacky, review and fix up @Override public LazyOptional getEnergyStorage(Direction facing) { return LazyOptional.of(() -> this.energyStorages[facing == null ? 0 : facing.ordinal()]); } @Override public boolean shouldSaveDataOnChangeOrWorldStart() { return true; } @Override public void saveDataOnChangeOrWorldStart() { Map old = new HashMap<>(this.receiversAround); boolean change = false; this.receiversAround.clear(); for (Direction side : Direction.values()) { BlockPos pos = this.getPos().offset(side); if (this.world.isBlockLoaded(pos)) { TileEntity tile = this.world.getTileEntity(pos); if (tile != null && !(tile instanceof TileEntityLaserRelay)) { if (tile.getCapability(CapabilityEnergy.ENERGY, side.getOpposite()).isPresent()) { this.receiversAround.put(side, tile); TileEntity oldTile = old.get(side); if (oldTile == null || !tile.equals(oldTile)) { change = true; } } } } } if (change || old.size() != this.receiversAround.size()) { Network network = this.getNetwork(); if (network != null) { network.changeAmount++; } } } private int transferEnergyToReceiverInNeed(Direction from, Network network, int maxTransfer, boolean simulate) { int transmitted = 0; //Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times Set alreadyChecked = new ObjectOpenHashSet<>(); Set relaysThatWork = new ObjectOpenHashSet<>(); int totalReceiverAmount = 0; for (IConnectionPair pair : network.connections) { for (BlockPos relay : pair.getPositions()) { if (relay != null && this.world.isBlockLoaded(relay) && !alreadyChecked.contains(relay)) { alreadyChecked.add(relay); TileEntity relayTile = this.world.getTileEntity(relay); if (relayTile instanceof TileEntityLaserRelayEnergy) { TileEntityLaserRelayEnergy theRelay = (TileEntityLaserRelayEnergy) relayTile; if (theRelay.mode != Mode.INPUT_ONLY) { boolean workedOnce = false; for (Direction facing : theRelay.receiversAround.keySet()) { if (theRelay != this || facing != from) { TileEntity tile = theRelay.receiversAround.get(facing); Direction opp = facing.getOpposite(); if (tile != null) { Boolean received = tile.getCapability(CapabilityEnergy.ENERGY, opp).map(cap -> cap.receiveEnergy(maxTransfer, true) > 0).orElse(false); if (received) { totalReceiverAmount++; workedOnce = true; } } } } if (workedOnce) { relaysThatWork.add(theRelay); } } } } } } if (totalReceiverAmount > 0 && !relaysThatWork.isEmpty()) { int amountPer = maxTransfer / totalReceiverAmount <= 0 ? maxTransfer / totalReceiverAmount : maxTransfer; for (TileEntityLaserRelayEnergy theRelay : relaysThatWork) { double highestLoss = Math.max(theRelay.getLossPercentage(), this.getLossPercentage()); int lowestCap = Math.min(theRelay.getEnergyCap(), this.getEnergyCap()); for (Map.Entry receiver : theRelay.receiversAround.entrySet()) { if (receiver != null) { Direction side = receiver.getKey(); Direction opp = side.getOpposite(); TileEntity tile = receiver.getValue(); if (!alreadyChecked.contains(tile.getPos())) { alreadyChecked.add(tile.getPos()); if (theRelay != this || side != from) { transmitted += tile.getCapability(CapabilityEnergy.ENERGY, opp).map(cap -> { int trans = 0; int theoreticalReceived = cap.receiveEnergy(Math.min(amountPer, lowestCap), true); if (theoreticalReceived > 0) { int deduct = this.calcDeduction(theoreticalReceived, highestLoss); if (deduct >= theoreticalReceived) { //Happens with small numbers deduct = 0; } trans += cap.receiveEnergy(theoreticalReceived - deduct, simulate); trans += deduct; } return trans; }).orElse(0); //If everything that could be transmitted was transmitted if (transmitted >= maxTransfer) { return transmitted; } } } } } } } return transmitted; } private int calcDeduction(int theoreticalReceived, double highestLoss) { return ConfigBoolValues.LASER_RELAY_LOSS.isEnabled() ? MathHelper.ceil(theoreticalReceived * (highestLoss / 100)) : 0; } public int getEnergyCap() { return CAP; } public double getLossPercentage() { return 5; } @Override @OnlyIn(Dist.CLIENT) public String getExtraDisplayString() { return StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.energy.extra") + ": " + TextFormatting.DARK_RED + StringUtil.localize(this.mode.name) + TextFormatting.RESET; } @Override @OnlyIn(Dist.CLIENT) public String getCompassDisplayString() { return TextFormatting.GREEN + StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.energy.display"); } @Override public void onCompassAction(PlayerEntity player) { this.mode = this.mode.getNext(); } @Override public void writeSyncableNBT(CompoundNBT compound, NBTType type) { super.writeSyncableNBT(compound, type); if (type != NBTType.SAVE_BLOCK) { compound.putString("Mode", this.mode.toString()); } } @Override public void readSyncableNBT(CompoundNBT compound, NBTType type) { super.readSyncableNBT(compound, type); if (type != NBTType.SAVE_BLOCK) { String modeStrg = compound.getString("Mode"); if (modeStrg != null && !modeStrg.isEmpty()) { this.mode = Mode.valueOf(modeStrg); } } } public enum Mode { BOTH("info." + ActuallyAdditions.MODID + ".laserRelay.mode.both"), OUTPUT_ONLY("info." + ActuallyAdditions.MODID + ".laserRelay.mode.outputOnly"), INPUT_ONLY("info." + ActuallyAdditions.MODID + ".laserRelay.mode.inputOnly"); public final String name; Mode(String name) { this.name = name; } public Mode getNext() { int ordinal = this.ordinal() + 1; if (ordinal >= values().length) { ordinal = 0; } return values()[ordinal]; } } }