/* * This file ("TileEntityLaserRelayFluids.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.tile; import de.ellpeck.actuallyadditions.api.laser.IConnectionPair; import de.ellpeck.actuallyadditions.api.laser.LaserType; import de.ellpeck.actuallyadditions.api.laser.Network; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode; import de.ellpeck.actuallyadditions.mod.util.StringUtil; import de.ellpeck.actuallyadditions.mod.util.WorldUtil; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextFormatting; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import javax.annotation.Nonnull; import java.util.HashMap; import java.util.HashSet; import java.util.Map; import java.util.Set; import java.util.concurrent.ConcurrentHashMap; public class TileEntityLaserRelayFluids extends TileEntityLaserRelay { public final ConcurrentHashMap handlersAround = new ConcurrentHashMap<>(); private final IFluidHandler[] fluidHandlers = new IFluidHandler[6]; private Mode mode = Mode.BOTH; public TileEntityLaserRelayFluids() { super(ActuallyTiles.LASERRELAYFLUIDS_TILE.get(), LaserType.FLUID); for (int i = 0; i < this.fluidHandlers.length; i++) { Direction facing = Direction.values()[i]; // TODO: [port] this might just not work due to the new contract this.fluidHandlers[i] = new IFluidHandler() { @Override public int getTanks() { return 0; } @Nonnull @Override public FluidStack getFluidInTank(int tank) { return FluidStack.EMPTY; } @Override public int getTankCapacity(int tank) { return 0; } @Override public boolean isFluidValid(int tank, @Nonnull FluidStack stack) { return false; } @Override public int fill(FluidStack resource, FluidAction action) { return TileEntityLaserRelayFluids.this.transmitFluid(facing, resource, action); } @Nonnull @Override public FluidStack drain(FluidStack resource, FluidAction action) { return FluidStack.EMPTY; } @Nonnull @Override public FluidStack drain(int maxDrain, FluidAction action) { return FluidStack.EMPTY; } }; } } @Override public void updateEntity() { super.updateEntity(); if (!this.world.isRemote) { if (this.mode == Mode.INPUT_ONLY) { for (Direction side : this.handlersAround.keySet()) { WorldUtil.doFluidInteraction(this.handlersAround.get(side), this, side.getOpposite(), Integer.MAX_VALUE); } } } } @Override public boolean shouldSaveDataOnChangeOrWorldStart() { return true; } @Override public void saveDataOnChangeOrWorldStart() { Map old = new HashMap<>(this.handlersAround); boolean change = false; this.handlersAround.clear(); for (Direction side : Direction.values()) { BlockPos pos = this.getPos().offset(side); if (this.world.isBlockLoaded(pos)) { TileEntity tile = this.world.getTileEntity(pos); if (tile != null && !(tile instanceof TileEntityLaserRelay)) { if (tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side.getOpposite()).isPresent()) { this.handlersAround.put(side, tile); TileEntity oldTile = old.get(side); if (oldTile == null || !tile.equals(oldTile)) { change = true; } } } } } if (change || old.size() != this.handlersAround.size()) { Network network = this.getNetwork(); if (network != null) { network.changeAmount++; } } } // TODO: [port] super hacky, find better way of handling this. @Override public LazyOptional getFluidHandler(Direction facing) { return LazyOptional.of(() -> this.fluidHandlers[facing == null ? 0 : facing.ordinal()]); } private int transmitFluid(Direction from, FluidStack stack, IFluidHandler.FluidAction action) { int transmitted = 0; if (stack != null && this.mode != Mode.OUTPUT_ONLY) { Network network = this.getNetwork(); if (network != null) { transmitted = this.transferFluidToReceiverInNeed(from, network, stack, action); } } return transmitted; } private int transferFluidToReceiverInNeed(Direction from, Network network, FluidStack stack, IFluidHandler.FluidAction action) { int transmitted = 0; //Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times Set alreadyChecked = new HashSet<>(); Set relaysThatWork = new HashSet<>(); int totalReceiverAmount = 0; for (IConnectionPair pair : network.connections) { for (BlockPos relay : pair.getPositions()) { if (relay != null && this.world.isBlockLoaded(relay) && !alreadyChecked.contains(relay)) { alreadyChecked.add(relay); TileEntity relayTile = this.world.getTileEntity(relay); if (relayTile instanceof TileEntityLaserRelayFluids) { TileEntityLaserRelayFluids theRelay = (TileEntityLaserRelayFluids) relayTile; if (theRelay.mode != Mode.INPUT_ONLY) { boolean workedOnce = false; for (Direction facing : theRelay.handlersAround.keySet()) { if (theRelay != this || facing != from) { TileEntity tile = theRelay.handlersAround.get(facing); Direction opp = facing.getOpposite(); boolean received = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp).map(cap -> cap.fill(stack, IFluidHandler.FluidAction.SIMULATE) > 0).orElse(false); if (received) { totalReceiverAmount++; workedOnce = true; } } } if (workedOnce) { relaysThatWork.add(theRelay); } } } } } } if (totalReceiverAmount > 0 && !relaysThatWork.isEmpty()) { int amountPer = stack.getAmount() / totalReceiverAmount <= 0 ? stack.getAmount() / totalReceiverAmount : stack.getAmount(); for (TileEntityLaserRelayFluids theRelay : relaysThatWork) { for (Map.Entry receiver : theRelay.handlersAround.entrySet()) { if (receiver != null) { Direction side = receiver.getKey(); Direction opp = side.getOpposite(); TileEntity tile = receiver.getValue(); if (!alreadyChecked.contains(tile.getPos())) { alreadyChecked.add(tile.getPos()); if (theRelay != this || side != from) { transmitted += tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp).map(cap -> { int trans = 0; FluidStack copy = stack.copy(); copy.setAmount(amountPer); trans += cap.fill(copy, action); return trans; }).orElse(0); //If everything that could be transmitted was transmitted if (transmitted >= stack.getAmount()) { return transmitted; } } } } } } } return transmitted; } @Override @OnlyIn(Dist.CLIENT) public String getExtraDisplayString() { return StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.fluid.extra") + ": " + TextFormatting.DARK_RED + StringUtil.localize(this.mode.name) + TextFormatting.RESET; } @Override @OnlyIn(Dist.CLIENT) public String getCompassDisplayString() { return TextFormatting.GREEN + StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.energy.display"); } @Override public void onCompassAction(PlayerEntity player) { this.mode = this.mode.getNext(); } @Override public void writeSyncableNBT(CompoundNBT compound, NBTType type) { super.writeSyncableNBT(compound, type); if (type != NBTType.SAVE_BLOCK) { compound.putString("Mode", this.mode.toString()); } } @Override public void readSyncableNBT(CompoundNBT compound, NBTType type) { super.readSyncableNBT(compound, type); if (type != NBTType.SAVE_BLOCK) { String modeStrg = compound.getString("Mode"); if (modeStrg != null && !modeStrg.isEmpty()) { this.mode = Mode.valueOf(modeStrg); } } } }