package de.ellpeck.actuallyadditions.api.lens; import de.ellpeck.actuallyadditions.api.internal.IAtomicReconstructor; import net.minecraft.block.BlockState; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraftforge.registries.ForgeRegistryEntry; import net.minecraftforge.registries.IForgeRegistryEntry; /** * This is the base class for a Reconstructor Lens Type (NOT THE ITEM!) */ public abstract class Lens extends ForgeRegistryEntry { /** * Invokes the lens type's behavior on a block * * @param hitBlock The block that was hit * @param tile The tile the lens was invoked from * @return If the Reconstructor should stop continuing (return false if you want it to go through blocks) */ public abstract boolean invoke(BlockState hitState, BlockPos hitBlock, IAtomicReconstructor tile); /** * Returns the color in an array of 3 float values that are r, g, b */ public abstract float[] getColor(); /** * Gets the maximum distance the beam goes with this lens */ public abstract int getDistance(); /** * @return If the lens can be invoked at the current time */ public boolean canInvoke(IAtomicReconstructor tile, Direction sideToShootTo, int energyUsePerShot) { return true; } }