/* * This file ("BlockDirectionalBreaker.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLongRangeBreaker; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import javax.annotation.Nullable; public class BlockLongRangeBreaker extends FullyDirectionalBlock.Container { public BlockLongRangeBreaker() { super(ActuallyBlocks.defaultPickProps()); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new TileEntityLongRangeBreaker(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return level.isClientSide? TileEntityLongRangeBreaker::clientTick : TileEntityLongRangeBreaker::serverTick; } @Override public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) { if (this.tryToggleRedstone(world, pos, player)) { return InteractionResult.PASS; } return this.openGui(world, player, pos, TileEntityLongRangeBreaker.class); } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(FACING)) { case UP: return VoxelShapes.BlockBreakerShapes.SHAPE_U; case DOWN: return VoxelShapes.BlockBreakerShapes.SHAPE_D; case EAST: return VoxelShapes.BlockBreakerShapes.SHAPE_E; case SOUTH: return VoxelShapes.BlockBreakerShapes.SHAPE_S; case WEST: return VoxelShapes.BlockBreakerShapes.SHAPE_W; default: return VoxelShapes.BlockBreakerShapes.SHAPE_N; } } }