package ellpeck.actuallyadditions.config.values; import ellpeck.actuallyadditions.config.ConfigCategories; import net.minecraftforge.fluids.FluidContainerRegistry; public enum ConfigIntValues{ JAM_VILLAGER_ID("Jam Villager: ID", ConfigCategories.WORLD_GEN, 493827, 100, 1000000, "The ID of the Jam Villager"), LEAF_BLOWER_RANGE_SIDES("Leaf Blower: Side Range", ConfigCategories.TOOL_VALUES, 5, 1, 25, "The Leaf Blower's Range to the Sides"), LEAF_BLOWER_RANGE_UP("Leaf Blower: Range Up", ConfigCategories.TOOL_VALUES, 1, 1, 10, "The Leaf Blower's Range Up"), BLACK_QUARTZ_BASE_AMOUNT("Black Quartz: Amount", ConfigCategories.WORLD_GEN, 5, 1, 50, "How big a Black Quartz Vein is at least"), BLACK_QUARTZ_ADD_CHANCE("Black Quartz: Additional Chance", ConfigCategories.WORLD_GEN, 3, 0, 50, "How much bigger than the Base Amount a Black Quartz Vein can get"), BLACK_QUARTZ_CHANCE("Black Quartz: Chance", ConfigCategories.WORLD_GEN, 10, 1, 150, "How often the Black Quartz tries to generate"), BLACK_QUARTZ_MIN_HEIGHT("Black Quartz: Min Height", ConfigCategories.WORLD_GEN, 0, 0, 256, "How high the Black Quartz starts to generate"), BLACK_QUARTZ_MAX_HEIGHT("Black Quartz: Max Height", ConfigCategories.WORLD_GEN, 45, 0, 256, "How high the Black Quartz stops to generate at"), COMPOST_AMOUNT("Compost: Amount Needed To Convert", ConfigCategories.MACHINE_VALUES, 10, 1, 64, "How many items are needed in the Compost to convert to Fertilizer"), COMPOST_TIME("Compost: Conversion Time Needed", ConfigCategories.MACHINE_VALUES, 1000, 30, 10000, "How long the Compost needs to convert to Fertilizer"), FISHER_TIME("Fishing Net: Time Needed", ConfigCategories.MACHINE_VALUES, 15000, 50, 500000, "How long it takes on Average until the Fishing Net catches a Fish"), FEEDER_REACH("Feeder: Reach", ConfigCategories.MACHINE_VALUES, 5, 1, 20, "The Radius of Action of the Feeder"), FEEDER_TIME("Feeder: Time Needed", ConfigCategories.MACHINE_VALUES, 100, 50, 5000, "The time spent between feeding animals with the Feeder"), FEEDER_THRESHOLD("Feeder: Threshold", ConfigCategories.MACHINE_VALUES, 30, 3, 500, "How many animals need to be in the area for the Feeder to stop"), KNIFE_DAMAGE("Knife: Max Uses", ConfigCategories.TOOL_VALUES, 100, 5, 5000, "How often the Knife can be crafted with"), EMERALD_HARVEST_LEVEL("Emerald: Harvest Level", ConfigCategories.TOOL_VALUES, 3, 0, 3, "What Harvest Level Emerald Tools have (0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond)"), EMERALD_USES("Emerald: Max Uses", ConfigCategories.TOOL_VALUES, 2000, 50, 10000, "How often Emerald Tools can be used"), EMERALD_ENCHANTABILITY("Emerald: Enchantability", ConfigCategories.TOOL_VALUES, 15, 1, 30, "How enchantable an Emerald Tool is"), OBSIDIAN_HARVEST_LEVEL("Obsidian: Harvest Level", ConfigCategories.TOOL_VALUES, 3, 0, 3, "What Harvest Level Obsidian Tools have (0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond)"), OBSIDIAN_USES("Obsidian: Max Uses", ConfigCategories.TOOL_VALUES, 8000, 50, 20000, "How often Obsidian Tools can be used"), OBSIDIAN_ENCHANTABILITY("Obsidian: Enchantability", ConfigCategories.TOOL_VALUES, 15, 1, 30, "How enchantable an Obsidian Tool is"), SCUBA_DURABILITY("Scuba Armor: Durability", ConfigCategories.ARMOR_VALUES, 450, 10, 10000, "The Durability of Scuba Armor"), SCUBA_HEAD_DAMAGE("Scuba Helmets: Damage Reduction", ConfigCategories.ARMOR_VALUES, 2, 0, 10, "The Damage Reduction of Scuba Helmets"), SCUBA_CHEST_DAMAGE("Scuba Chests: Damage Reduction", ConfigCategories.ARMOR_VALUES, 5, 0, 10, "The Damage Reduction of Scuba Chests"), SCUBA_LEGS_DAMAGE("Scuba Legs: Damage Reduction", ConfigCategories.ARMOR_VALUES, 4, 0, 10, "The Damage Reduction of Scuba Legs"), SCUBA_BOOTS_DAMAGE("Scuba Boots: Damage Reduction", ConfigCategories.ARMOR_VALUES, 1, 0, 10, "The Damage Reduction of Scuba Boots"), SCUBA_ENCHANTABILITY("Scuba Armor: Enchantability", ConfigCategories.ARMOR_VALUES, 15, 1, 30, "The Enchantability of Scuba Armor"), EMERALD_ARMOR_DURABILITY("Emerald Armor: Durability", ConfigCategories.ARMOR_VALUES, 1500, 10, 10000, "The Durability of Emerald Armor"), EMERALD_ARMOR_HEAD_DAMAGE("Emerald Helmets: Damage Reduction", ConfigCategories.ARMOR_VALUES, 5, 0, 10, "The Damage Reduction of Emerald Helmets"), EMERALD_ARMOR_CHEST_DAMAGE("Emerald Chests: Damage Reduction", ConfigCategories.ARMOR_VALUES, 9, 0, 10, "The Damage Reduction of Emerald Chests"), EMERALD_ARMOR_LEGS_DAMAGE("Emerald Legs: Damage Reduction", ConfigCategories.ARMOR_VALUES, 8, 0, 10, "The Damage Reduction of Emerald Legs"), EMERALD_ARMOR_BOOTS_DAMAGE("Emerald Boots: Damage Reduction", ConfigCategories.ARMOR_VALUES, 5, 0, 10, "The Damage Reduction of Emerald Boots"), EMERALD_ARMOR_ENCHANTABILITY("Emerald Armor: Enchantability", ConfigCategories.ARMOR_VALUES, 15, 1, 30, "The Enchantability of Emerald Armor"), OBSIDIAN_ARMOR_DURABILITY("Obsidian Armor: Durability", ConfigCategories.ARMOR_VALUES, 7000, 10, 10000, "The Durability of Obsidian Armor"), OBSIDIAN_ARMOR_HEAD_DAMAGE("Obsidian Helmets: Damage Reduction", ConfigCategories.ARMOR_VALUES, 3, 0, 10, "The Damage Reduction of Obsidian Helmets"), OBSIDIAN_ARMOR_CHEST_DAMAGE("Obsidian Chests: Damage Reduction", ConfigCategories.ARMOR_VALUES, 4, 0, 10, "The Damage Reduction of Obsidian Chests"), OBSIDIAN_ARMOR_LEGS_DAMAGE("Obsidian Legs: Damage Reduction", ConfigCategories.ARMOR_VALUES, 3, 0, 10, "The Damage Reduction of Obsidian Legs"), OBSIDIAN_ARMOR_BOOTS_DAMAGE("Obsidian Boots: Damage Reduction", ConfigCategories.ARMOR_VALUES, 1, 0, 10, "The Damage Reduction of Obsidian Boots"), OBSIDIAN_ARMOR_ENCHANTABILITY("Obsidian Armor: Enchantability", ConfigCategories.ARMOR_VALUES, 10, 1, 30, "The Enchantability of Obsidian Armor"), GRINDER_CRUSH_TIME("Crusher: Time", ConfigCategories.MACHINE_VALUES, 100, 10, 1000, "How long the Crusher takes to crush an item"), GRINDER_DOUBLE_CRUSH_TIME("Double Crusher: Time", ConfigCategories.MACHINE_VALUES, 150, 10, 1000, "How long the Double Crusher takes to crush an item"), FURNACE_DOUBLE_SMELT_TIME("Double Furnace: Time", ConfigCategories.MACHINE_VALUES, 80, 10, 1000, "How long the Double Furnace takes to crush an item"), REPAIRER_SPEED_SLOWDOWN("Repairer: Speed Slowdown", ConfigCategories.MACHINE_VALUES, 2, 1, 100, "How much slower the Item Repairer repairs"), HEAT_COLLECTOR_BLOCKS("Heat Collector: Blocks Needed", ConfigCategories.MACHINE_VALUES, 4, 1, 5, "How many Blocks are needed for the Heat Collector to power Machines above it"), HEAT_COLLECTOR_LAVA_CHANCE("Heat Collector: Random Chance", ConfigCategories.MACHINE_VALUES, 15000, 10, 100000, "The Chance of the Heat Collector destroying a Lava Block around (Default Value 2000 meaning a 1/2000 Chance!)"), GLASS_TIME_NEEDED("Greenhouse Glass: Time", ConfigCategories.MACHINE_VALUES, 300, 1, 10000, "Time Needed for the Greenhouse Glass to grow a Plant below it"), BREAKER_TIME_NEEDED("Breaker and Placer: Time Needed", ConfigCategories.MACHINE_VALUES, 15, 1, 10000, "The Time Needed for the Breaker and the Placer to place or break a Block"), DROPPER_TIME_NEEDED("Dropper: Time Needed", ConfigCategories.MACHINE_VALUES, 10, 1, 10000, "The Time Needed for the Dropper to drop an Item"), CAT_DROP_CHANCE("Cat Drops: Chance", ConfigCategories.OTHER, 5000, 5, 10000000, "The 1 in X chance for a Hairy Ball to Drop from a Cat with X being this value"), SPIDER_DROP_CHANCE("Cobweb Drop from Spider: Chance", ConfigCategories.MOB_DROPS, 500, 1, 1000000000, "The 1 in X chance for a Cobweb to drop from a Spider"), BAT_DROP_CHANCE("Wings from Bats: Chance", ConfigCategories.MOB_DROPS, 250, 1, 1000000000, "The 1 in X chance for a Wing to drop from a Bat"), RICE_AMOUNT("Rice Amount", ConfigCategories.WORLD_GEN, 15, 1, 100, "The Chance of Rice generating"), CANOLA_AMOUNT("Canola Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Chance of Canola generating"), FLAX_AMOUNT("Flax Amount", ConfigCategories.WORLD_GEN, 8, 1, 50, "The Chance of Flax generating"), COFFEE_AMOUNT("Coffee Amount", ConfigCategories.WORLD_GEN, 6, 1, 50, "The Chance of Coffee generating"), RICE_CHANCE("Rice Chance", ConfigCategories.WORLD_GEN, 50, 1, 3000, "The 1 in X chance for Rice to generate"), NORMAL_PLANT_CHANCE("Plant Chance", ConfigCategories.WORLD_GEN, 400, 1, 3000, "The 1 in X chance for Flax, Coffee and Canola to generate"), TREASURE_CHEST_CHANCE("Treasure Chest Chance", ConfigCategories.WORLD_GEN, 300, 1, 3000, "The 1 in X chance for a Treasure Chest to generate in an Ocean"), TREASURE_CHEST_MIN_HEIGHT("Treasure Chest Min Height", ConfigCategories.WORLD_GEN, 25, 0, 65, "The Min Height for a Treasure Chest to generate"), TREASURE_CHEST_MAX_HEIGHT("Treasure Chest Max Height", ConfigCategories.WORLD_GEN, 45, 0, 65, "The Max Height for a Treasure Chest to generate"), GRINDER_ENERGY_USED("Energy Use: Crusher", ConfigCategories.MACHINE_VALUES, 40, 1, 500, "The Amount of Energy used by the Crusher per Tick"), GRINDER_DOUBLE_ENERGY_USED("Energy Use: Double Crusher", ConfigCategories.MACHINE_VALUES, 60, 1, 500, "The Amount of Energy used by the Double Crusher per Tick"), FURNACE_SOLAR_ENERGY_PRODUCED("Energy Production: Furnace Solar", ConfigCategories.MACHINE_VALUES, 15, 1, 500, "The Amount of Energy produced by the Solar per Tick"), HEAT_COLLECTOR_ENERGY_PRODUCED("Energy Production: Heat Collectors", ConfigCategories.MACHINE_VALUES, 60, 1, 500, "The Amount of Energy produced by the Heat Collector per Tick"), REPAIRER_ENERGY_USED("Energy Use: Repairer", ConfigCategories.MACHINE_VALUES, 1250, 1, 5000, "The Amount of Energy used by the Repairer per Tick"), FURNACE_ENERGY_USED("Energy Use: Double Furnace", ConfigCategories.MACHINE_VALUES, 25, 1, 500, "The Amount of Energy used by the Double Furnace per Tick"), PRESS_PROCESSING_TIME("Canola Press: Processing Time", ConfigCategories.MACHINE_VALUES, 30, 1, 1000, "The Amount of time it takes to process one Canola"), PRESS_MB_PRODUCED("Canola Press: mB Produced", ConfigCategories.MACHINE_VALUES, 100, 1, 5000, "The Amount of Canola Oil produced from one Canola"), PRESS_ENERGY_USED("Energy Use: Canola Press", ConfigCategories.MACHINE_VALUES, 35, 10, 500, "The Amount of Energy used by the Canola Press per Tick"), BARREL_MB_PRODUCED("Fermenting Barrel: mB Produced", ConfigCategories.MACHINE_VALUES, 50, 1, 3000, "The Amount of mB produced by the Barrel per cycle"), BARREL_PROCESSING_TIME("Fermenting Barrel: Processing Time", ConfigCategories.MACHINE_VALUES, 100, 1, 5000, "The Amount of time it takes to process one Canola Oil to Oil"), COAL_GEN_ENERGY_PRODUCED("Coal Generator: Energy Produced", ConfigCategories.MACHINE_VALUES, 30, 1, 500, "The Amount of Energy generated by the Coal Generator"), PHANTOMFACE_RANGE("Phantomface: Default Range", ConfigCategories.MACHINE_VALUES, 16, 3, 100, "The Default Range of the Phantomface"), OIL_GEN_ENERGY_PRODUCED("Oil Generator: Energy Produced", ConfigCategories.MACHINE_VALUES, 76, 1, 500, "The Amount of Energy generated by the Oil Generator"), OIL_GEN_FUEL_USED("Oil Generator: Fuel Usage", ConfigCategories.MACHINE_VALUES, 50, 1, 300, "The Amount of Fuel used per Burnup in the Oil Generator"), OIL_GEN_BURN_TIME("Oil Generator: Burn Time", ConfigCategories.MACHINE_VALUES, 100, 1, 1000, "The Amount of Time Fuel keeps burning for"), PHANTOM_PLACER_TIME("Phantom Placer and Breaker: Time Needed", ConfigCategories.MACHINE_VALUES, 30, 1, 500, "The Amount of Time a Phantom Placer/Breaker needs"), PHANTOM_PLACER_RANGE("Phantom Placer and Breaker: Range", ConfigCategories.MACHINE_VALUES, 3, 1, 100, "The Default Range of the Phantom Placer/Breaker"), LAVA_FACTORY_ENERGY_USED("Lava Factory: Energy Used", ConfigCategories.MACHINE_VALUES, 150000, 10, 3000000, "The amount of Energy used by the Lava Factory per Bucket of Lava produced"), LAVA_FACTORY_TIME("Lava Factory: Production Time", ConfigCategories.MACHINE_VALUES, 200, 5, 10000, "The amount of time it takes for the Lava Factory to produce one Bucket"), COFFEE_MACHINE_ENERGY_USED("Coffee Machine: Energy Use", ConfigCategories.MACHINE_VALUES, 150, 10, 3000, "The amount of Energy used by the Coffee Machine per Tick"), COFFEE_CACHE_ADDED_PER_ITEM("Coffee Machine: Coffee added per Cup", ConfigCategories.MACHINE_VALUES, 1, 1, 300, "The amount of Coffee added by one Coffee Item in the Coffee Machine"), COFFEE_CACHE_USED_PER_ITEM("Coffee Machine: Coffee used per Cup", ConfigCategories.MACHINE_VALUES, 10, 1, 300, "The amount of Coffee used to brew one Coffee in the Coffee Machine"), COFFEE_MACHINE_TIME_USED("Coffee Machine: Time to Brew", ConfigCategories.MACHINE_VALUES, 500, 10, 10000, "The amount of time the Coffee Machine takes to brew a Coffee"), COFFEE_MACHINE_WATER_USED("Coffee Machine: Water Used per Cup", ConfigCategories.MACHINE_VALUES, 500, 1, 4*FluidContainerRegistry.BUCKET_VOLUME, "The amount of Water the Coffee Machine uses per Cup"), COFFEE_DRINK_AMOUNT("Coffee: Drink Amount", ConfigCategories.OTHER, 4, 1, 100, "How often a Coffee can be drunk from"), DRILL_ENERGY_USE("Drill: Energy Use Per Block or Hit", ConfigCategories.DRILL_VALUES, 100, 5, 10000, "How much Energy the Drill uses per Block"), DRILL_SPEED_EXTRA_USE("Speed Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 50, 0, 10000, "How much extra Energy the Speed Upgrade uses"), DRILL_SPEED_II_EXTRA_USE("Speed II Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 75, 0, 10000, "How much extra Energy the Speed II Upgrade uses"), DRILL_SPEED_III_EXTRA_USE("Speed III Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 175, 0, 10000, "How much extra Energy the Speed III Upgrade uses"), DRILL_SILK_EXTRA_USE("Silk Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 30, 0, 10000, "How much extra Energy the Silk Upgrade uses"), DRILL_FORTUNE_EXTRA_USE("Fortune Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 40, 0, 10000, "How much extra Energy the Fortune Upgrade uses"), DRILL_FORTUNE_II_EXTRA_USE("Fortune II Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 60, 0, 10000, "How much extra Energy the Fortune II Upgrade uses"), DRILL_THREE_BY_THREE_EXTRA_USE("3x3 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 10, 0, 10000, "How much extra Energy the 3x3 Upgrade uses"), DRILL_FIVE_BY_FIVE_EXTRA_USE("5x5 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 30, 0, 10000, "How much extra Energy the 5x5 Upgrade uses"), TELE_STAFF_REACH("TeleStaff: Range", ConfigCategories.MACHINE_VALUES, 100, 5, 200, "How far the TeleStaff can teleport you"), TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 200, 1, 5000, "How much energy the TeleStaff uses per Block you teleport"), TELE_STAFF_WAIT_TIME("TeleStaff: Wait Time", ConfigCategories.MACHINE_VALUES, 30, 0, 500, "The time the TeleStaff takes between Teleports"); public final String name; public final String category; public final int defaultValue; public final int min; public final int max; public final String desc; public int currentValue; ConfigIntValues(String name, ConfigCategories category, int defaultValue, int min, int max, String desc){ this.name = name; this.category = category.name; this.defaultValue = defaultValue; this.min = min; this.max = max; this.desc = desc; } public int getValue(){ return this.currentValue; } }