/* * This file ("ContainerDrill.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.inventory; import cofh.api.energy.IEnergyContainerItem; import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotImmovable; import de.ellpeck.actuallyadditions.mod.items.ItemDrill; import de.ellpeck.actuallyadditions.mod.items.ItemDrillUpgrade; import de.ellpeck.actuallyadditions.mod.util.StringUtil; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ClickType; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import javax.annotation.Nonnull; public class ContainerDrill extends Container{ public static final int SLOT_AMOUNT = 5; private final InventoryDrill drillInventory = new InventoryDrill(); private final InventoryPlayer inventory; public ContainerDrill(InventoryPlayer inventory){ this.inventory = inventory; for(int i = 0; i < SLOT_AMOUNT; i++){ this.addSlotToContainer(new Slot(ContainerDrill.this.drillInventory, i, 44+i*18, 19){ @Override public boolean isItemValid(ItemStack stack){ return stack.getItem() instanceof ItemDrillUpgrade || stack.getItem() instanceof IEnergyContainerItem; } }); } for(int i = 0; i < 3; i++){ for(int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j+i*9+9, 8+j*18, 58+i*18)); } } for(int i = 0; i < 9; i++){ if(i == inventory.currentItem){ this.addSlotToContainer(new SlotImmovable(inventory, i, 8+i*18, 116)); } else{ this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 116)); } } ItemStack stack = inventory.getCurrentItem(); if(stack != null && stack.getItem() instanceof ItemDrill){ ItemStack[] slots = ((ItemDrill)stack.getItem()).getSlotsFromNBT(inventory.getCurrentItem()); if(slots != null && slots.length > 0){ this.drillInventory.slots = slots; } } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 5; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = this.inventorySlots.get(slot); if(theSlot != null && theSlot.getHasStack()){ ItemStack newStack = theSlot.getStack(); ItemStack currentStack = newStack.copy(); //Other Slots in Inventory excluded if(slot >= inventoryStart){ //Shift from Inventory if(newStack.getItem() instanceof ItemDrillUpgrade || newStack.getItem() instanceof IEnergyContainerItem){ if(!this.mergeItemStack(newStack, 0, 5, false)){ return null; } } // else if(slot >= inventoryStart && slot <= inventoryEnd){ if(!this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false)){ return null; } } else if(slot >= inventoryEnd+1 && slot < hotbarEnd+1 && !this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false)){ return null; } } else if(!this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false)){ return null; } if(newStack.stackSize == 0){ theSlot.putStack(null); } else{ theSlot.onSlotChanged(); } if(newStack.stackSize == currentStack.stackSize){ return null; } theSlot.onPickupFromSlot(player, newStack); return currentStack; } return null; } @Override public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, EntityPlayer player){ if(clickTypeIn == ClickType.SWAP && dragType == this.inventory.currentItem){ return null; } else{ return super.slotClick(slotId, dragType, clickTypeIn, player); } } @Override public void onContainerClosed(EntityPlayer player){ ItemStack stack = this.inventory.getCurrentItem(); if(stack != null && stack.getItem() instanceof ItemDrill){ ((ItemDrill)stack.getItem()).writeSlotsToNBT(this.drillInventory.slots, this.inventory.getCurrentItem()); } super.onContainerClosed(player); } @Override public boolean canInteractWith(@Nonnull EntityPlayer player){ return this.drillInventory.isUseableByPlayer(player); } public static class InventoryDrill implements IInventory{ public ItemStack[] slots = new ItemStack[SLOT_AMOUNT]; @Nonnull @Override public String getName(){ return "drill"; } @Override public int getInventoryStackLimit(){ return 64; } @Override public void markDirty(){ } @Override public boolean isUseableByPlayer(@Nonnull EntityPlayer player){ return true; } @Override public void openInventory(@Nonnull EntityPlayer player){ } @Override public void closeInventory(@Nonnull EntityPlayer player){ } @Override public boolean isItemValidForSlot(int index, @Nonnull ItemStack stack){ return true; } @Override public int getField(int id){ return 0; } @Override public void setField(int id, int value){ } @Override public int getFieldCount(){ return 0; } @Override public void clear(){ int length = this.slots.length; this.slots = new ItemStack[length]; } @Override public void setInventorySlotContents(int i, ItemStack stack){ this.slots[i] = stack; this.markDirty(); } @Override public int getSizeInventory(){ return this.slots.length; } @Override public ItemStack getStackInSlot(int i){ if(i < this.getSizeInventory()){ return this.slots[i]; } return null; } @Override public ItemStack decrStackSize(int i, int j){ if(this.slots[i] != null){ ItemStack stackAt; if(this.slots[i].stackSize <= j){ stackAt = this.slots[i]; this.slots[i] = null; this.markDirty(); return stackAt; } else{ stackAt = this.slots[i].splitStack(j); if(this.slots[i].stackSize <= 0){ this.slots[i] = null; } this.markDirty(); return stackAt; } } return null; } @Override public ItemStack removeStackFromSlot(int index){ ItemStack stack = this.slots[index]; this.slots[index] = null; return stack; } @Override public boolean hasCustomName(){ return false; } @Nonnull @Override public ITextComponent getDisplayName(){ return new TextComponentString(StringUtil.localize(this.getName())); } } }