/* * This file ("AssetUtil.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.util; import com.mojang.blaze3d.matrix.MatrixStack; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.vertex.IVertexBuilder; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.blocks.render.RenderTypes; import de.ellpeck.actuallyadditions.mod.network.PacketHandler; import de.ellpeck.actuallyadditions.mod.network.PacketServerToClient; import de.ellpeck.actuallyadditions.mod.particle.ParticleBeam; import de.ellpeck.actuallyadditions.mod.tile.TileEntityAtomicReconstructor; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.particle.Particle; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.LightTexture; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.model.ItemCameraTransforms; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.particles.IParticleData; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.NonNullList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.vector.Matrix4f; import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.math.vector.Vector3f; import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.fml.network.NetworkRegistry; import net.minecraftforge.fml.network.PacketDispatcher; import net.minecraftforge.fml.network.PacketDistributor; public final class AssetUtil { public static final int MAX_LIGHT_X = 0xF000F0; public static final int MAX_LIGHT_Y = 0xF000F0; public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory"); public static ResourceLocation getGuiLocation(String file) { return new ResourceLocation(ActuallyAdditions.MODID, "textures/gui/" + file + ".png"); } public static ResourceLocation getBookletGuiLocation(String file) { return getGuiLocation("booklet/" + file); } @OnlyIn(Dist.CLIENT) public static void displayNameString(MatrixStack matrices, FontRenderer font, int xSize, int yPositionOfMachineText, String text) { font.draw(matrices, text, xSize / 2f - font.width(text) / 2f, yPositionOfMachineText, StringUtil.DECIMAL_COLOR_WHITE); } @OnlyIn(Dist.CLIENT) public static void displayNameString(MatrixStack matrices, FontRenderer font, int xSize, int yPositionOfMachineText, TileEntityBase tile) { displayNameString(matrices, font, xSize, yPositionOfMachineText, StringUtil.localize(tile.getNameForTranslation())); } // public static void renderBlockInWorld(Block block, int meta) { // renderItemInWorld(new ItemStack(block, 1, meta), combinedLightIn, combinedOverlayIn, matrices, buffer); // } @OnlyIn(Dist.CLIENT) public static void renderItemInWorld(ItemStack stack, int combinedLight, int combinedOverlay, MatrixStack matrices, IRenderTypeBuffer buffer) { if (StackUtil.isValid(stack)) { Minecraft.getInstance().getItemRenderer().renderStatic( stack, ItemCameraTransforms.TransformType.FIXED, combinedLight, combinedOverlay, matrices, buffer ); } } // @OnlyIn(Dist.CLIENT) // public static void renderStateInWorld(BlockState state, IWorldReader world, BlockPos pos, float brightness) { // Minecraft.getInstance().getTextureManager().bindTexture(PlayerContainer.LOCATION_BLOCKS_TEXTURE); // IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher().getModelForState(state); // GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); // int i = Minecraft.getInstance().getBlockColors().colorMultiplier(state, world, pos, 0); // // float r = (i >> 16 & 255) / 255F; // float g = (i >> 8 & 255) / 255F; // float b = (i & 255) / 255F; // // Minecraft.getInstance().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(state, model, brightness, r, g, b); // } @OnlyIn(Dist.CLIENT) public static void renderItemWithoutScrewingWithColors(ItemStack stack) { /* if (StackUtil.isValid(stack)) { Minecraft mc = Minecraft.getInstance(); ItemRenderer renderer = mc.getItemRenderer(); TextureManager manager = mc.getTextureManager(); IBakedModel model = renderer.getItemModelWithOverrides(stack, null, null); manager.bind(TextureMap.LOCATION_BLOCKS_TEXTURE); manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false); GlStateManager._enableRescaleNormal(); GlStateManager._enableBlend(); GlStateManager._pushMatrix(); model = ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.FIXED, false); renderer.renderItem(stack, model); GlStateManager.cullFace(GlStateManager.CullFace.BACK); GlStateManager._popMatrix(); GlStateManager._disableRescaleNormal(); GlStateManager._disableBlend(); manager.bind(TextureMap.LOCATION_BLOCKS_TEXTURE); manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); }*/ } @OnlyIn(Dist.CLIENT) public static void renderStackToGui(ItemStack stack, int x, int y, float scale) { /* GlStateManager._pushMatrix(); GlStateManager._enableBlend(); GlStateManager._blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableDepth(); GlStateManager._enableRescaleNormal(); GlStateManager.translate(x, y, 0); GlStateManager.scale(scale, scale, scale); Minecraft mc = Minecraft.getInstance(); boolean flagBefore = mc.font.getUnicodeFlag(); mc.font.setUnicodeFlag(false); Minecraft.getInstance().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0); Minecraft.getInstance().getRenderItem().renderItemOverlayIntoGUI(mc.font, stack, 0, 0, null); mc.font.setUnicodeFlag(flagBefore); RenderHelper.turnOff(); GlStateManager._popMatrix();*/ } //Copied from Gui.class and changed @OnlyIn(Dist.CLIENT) public static void drawHorizontalGradientRect(int left, int top, int right, int bottom, int startColor, int endColor, float zLevel) { /* float f = (startColor >> 24 & 255) / 255.0F; float f1 = (startColor >> 16 & 255) / 255.0F; float f2 = (startColor >> 8 & 255) / 255.0F; float f3 = (startColor & 255) / 255.0F; float f4 = (endColor >> 24 & 255) / 255.0F; float f5 = (endColor >> 16 & 255) / 255.0F; float f6 = (endColor >> 8 & 255) / 255.0F; float f7 = (endColor & 255) / 255.0F; GlStateManager.disableTexture2D(); GlStateManager._enableBlend(); GlStateManager.disableAlpha(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager._shadeModel(7425); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder renderer = tessellator.getBuilder(); renderer.begin(7, DefaultVertexFormats.POSITION_COLOR); renderer.vertex(left, top, zLevel).color(f1, f2, f3, f).endVertex(); renderer.vertex(left, bottom, zLevel).color(f1, f2, f3, f).endVertex(); renderer.vertex(right, bottom, zLevel).color(f5, f6, f7, f4).endVertex(); renderer.vertex(right, top, zLevel).color(f5, f6, f7, f4).endVertex(); tessellator.end(); GlStateManager._shadeModel(7424); GlStateManager._disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D();*/ } // @OnlyIn(Dist.CLIENT) // public static void renderNameTag(String tag, double x, double y, double z) { // FontRenderer fontrenderer = Minecraft.getInstance().font; // float f = 1.6F; // float f1 = 0.016666668F * f; // GlStateManager._pushMatrix(); // GlStateManager.translate(x, y, z); // GL11.glNormal3f(0.0F, 1.0F, 0.0F); // GlStateManager.rotate(-Minecraft.getInstance().getEntityRenderDispatcher().playerViewY, 0.0F, 1.0F, 0.0F); // GlStateManager.rotate(Minecraft.getInstance().getEntityRenderDispatcher().playerViewX, 1.0F, 0.0F, 0.0F); // GlStateManager.scale(-f1, -f1, f1); // GlStateManager._disableLighting(); // GlStateManager._depthMask(false); // GlStateManager.disableDepth(); // GlStateManager._enableBlend(); // GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); // Tessellator tessellator = Tessellator.getInstance(); // BufferBuilder renderer = tessellator.getBuilder(); // int i = 0; // int j = fontrenderer.width(tag) / 2; // GlStateManager.disableTexture2D(); // renderer.begin(7, DefaultVertexFormats.POSITION_COLOR); // renderer.vertex(-j - 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); // renderer.vertex(-j - 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); // renderer.vertex(j + 1, 8 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); // renderer.vertex(j + 1, -1 + i, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex(); // tessellator.end(); // GlStateManager.enableTexture2D(); // fontrenderer.draw(tag, -fontrenderer.width(tag) / 2, i, 553648127); // GlStateManager.enableDepth(); // GlStateManager._depthMask(true); // fontrenderer.draw(tag, -fontrenderer.width(tag) / 2, i, -1); // GlStateManager._enableLighting(); // GlStateManager._disableBlend(); // GlStateManager.color3arg(1.0F, 1.0F, 1.0F, 1.0F); // GlStateManager._popMatrix(); // } public static void spawnLaserWithTimeServer(World world, double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha) { if (!world.isClientSide) { CompoundNBT data = new CompoundNBT(); data.putDouble("StartX", startX); data.putDouble("StartY", startY); data.putDouble("StartZ", startZ); data.putDouble("EndX", endX); data.putDouble("EndY", endY); data.putDouble("EndZ", endZ); data.putFloat("Color1", color[0]); data.putFloat("Color2", color[1]); data.putFloat("Color3", color[2]); data.putDouble("RotationTime", rotationTime); data.putFloat("Size", size); data.putInt("MaxAge", maxAge); data.putFloat("Alpha", alpha); PacketHandler.THE_NETWORK.send(PacketDistributor.NEAR.with(() -> new PacketDistributor.TargetPoint(startX, startY, startZ, 96, world.dimension())), new PacketServerToClient(data, PacketHandler.LASER_HANDLER)); } } @OnlyIn(Dist.CLIENT) public static void spawnLaserWithTimeClient(double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha) { Minecraft mc = Minecraft.getInstance(); TileEntity tile = mc.level.getBlockEntity(new BlockPos(startX, startY, startZ)); if(tile instanceof TileEntityAtomicReconstructor) ((TileEntityAtomicReconstructor) tile).resetBeam(maxAge); /* if (mc.player.distanceToSqr(startX, startY, startZ) <= 64 || mc.player.distanceToSqr(endX, endY, endZ) <= 64) { Particle fx = new ParticleBeam(mc.level, startX, startY, startZ, endX, endY, endZ, color, maxAge, rotationTime, size, alpha); mc.level.addParticle((IParticleData) fx, startX, startY, startZ, 0, 0, 0); }*/ } /* @OnlyIn(Dist.CLIENT) public static void renderLaser(MatrixStack matrixStack, IRenderTypeBuffer buffer, float x, float y, float z, float tx, float ty, float tz, float rotation, int color, float beamWidth) { }*/ @OnlyIn(Dist.CLIENT) public static void renderLaser(MatrixStack matrixStack, IRenderTypeBuffer buffer, float offX, float offY, float offZ, float yaw, float pitch, float length, float rotationTime, int color, float alpha, float beamWidth) { World world = Minecraft.getInstance().level; int r = (color >> 16) & 0xFF; int g = (color >> 8) & 0xFF; int b = color & 0xFF; int a = (int) (alpha * 255); int lightmap = LightTexture.pack(MAX_LIGHT_X, MAX_LIGHT_Y); float roll = rotationTime > 0.0f ? 360.0f * (world.getGameTime() % rotationTime / rotationTime) : 0.0f; IVertexBuilder builder = buffer.getBuffer(RenderTypes.LASER); matrixStack.pushPose(); matrixStack.translate(0.5f, 0.5f, 0.5f); matrixStack.translate(offX, offY, offZ); matrixStack.mulPose(Vector3f.YP.rotationDegrees(yaw)); matrixStack.mulPose(Vector3f.XP.rotationDegrees(pitch)); matrixStack.mulPose(Vector3f.ZP.rotationDegrees(roll)); Matrix4f matrix = matrixStack.last().pose(); //Draw laser tube faces for (int i = 0; i < 4; i++) { float width = beamWidth * (i / 4.0f); //top builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); //bottom builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); //left builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); //right builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex(); } matrixStack.popPose(); } //Thanks to feldim2425 for this. //I can't do rendering code. Ever. @OnlyIn(Dist.CLIENT) public static void renderLaser(double firstX, double firstY, double firstZ, double secondX, double secondY, double secondZ, double rotationTime, float alpha, double beamWidth, float[] color) { Tessellator tessy = Tessellator.getInstance(); BufferBuilder render = tessy.getBuilder(); World world = Minecraft.getInstance().level; float r = color[0]; float g = color[1]; float b = color[2]; Vector3d vec1 = new Vector3d(firstX, firstY, firstZ); Vector3d vec2 = new Vector3d(secondX, secondY, secondZ); Vector3d combinedVec = vec2.subtract(vec1); double rot = rotationTime > 0 ? 360D * (world.getGameTime() % rotationTime / rotationTime) : 0; double pitch = Math.atan2(combinedVec.y, Math.sqrt(combinedVec.x * combinedVec.x + combinedVec.z * combinedVec.z)); double yaw = Math.atan2(-combinedVec.z, combinedVec.x); double length = combinedVec.length(); GlStateManager._pushMatrix(); /* GlStateManager._disableLighting(); GlStateManager._enableBlend(); GlStateManager._blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC); float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF); GlStateManager._alphaFunc(GL11.GL_ALWAYS, 0); GlStateManager.translate(firstX - TileEntityRendererDispatcher.staticPlayerX, firstY - TileEntityRendererDispatcher.staticPlayerY, firstZ - TileEntityRendererDispatcher.staticPlayerZ); GlStateManager.rotate((float) (180 * yaw / Math.PI), 0, 1, 0); GlStateManager.rotate((float) (180 * pitch / Math.PI), 0, 0, 1); GlStateManager.rotate((float) rot, 1, 0, 0);*/ /*if(r != r2 || g != g2 || b != b2){ render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); Minecraft.getInstance().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT); render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex(); render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex(); render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex(); render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex(); render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex(); render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex(); render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex(); render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex(); render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex(); render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex(); render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex(); render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex(); render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex(); render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex(); render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex(); render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex(); render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex(); render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex(); render.pos(0, -beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex(); tessy.draw(); } else{*/ //GlStateManager.disableTexture2D(); //render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR); for (double i = 0; i < 4; i++) { double width = beamWidth * (i / 4.0); render.vertex(length, width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, -width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, -width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, -width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, -width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, -width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, -width, width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(0, -width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); render.vertex(length, -width, -width).uv(0, 0).uv2(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex(); } tessy.end(); //GlStateManager.enableTexture2D(); //} //GlStateManager._alphaFunc(func, ref); //GlStateManager._blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager._disableBlend(); GlStateManager._enableLighting(); GlStateManager._popMatrix(); } @OnlyIn(Dist.CLIENT) public static void renderTextInWorld(MatrixStack matrixStack, double offsetX, double offsetY, double offsetZ, NonNullList text, int color) { matrixStack.pushPose(); matrixStack.translate(offsetX,offsetY,offsetZ); matrixStack.scale(-1, -1, 1); matrixStack.mulPose(Vector3f.YP.rotationDegrees(Minecraft.getInstance().cameraEntity.yRot)); matrixStack.scale(0.01F, 0.01F, 0.01F); FontRenderer font = Minecraft.getInstance().font; int y = 0; for (String s : text) { font.draw(matrixStack, s, 0, y, color); y+= 10; } matrixStack.popPose(); } public static float[] getWheelColor(float pos) { if (pos < 85.0f) { return new float[]{pos * 3.0F, 255.0f - pos * 3.0f, 0.0f}; } if (pos < 170.0f) { return new float[]{255.0f - (pos -= 85.0f) * 3.0f, 0.0f, pos * 3.0f}; } return new float[]{0.0f, (pos -= 170.0f) * 3.0f, 255.0f - pos * 3.0f}; } }