/* * This file ("BlockFurnaceDouble.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityPoweredFurnace; import net.minecraft.ChatFormatting; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.network.chat.Component; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import javax.annotation.Nullable; import java.util.List; import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING; import static net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT; public class BlockPoweredFurnace extends DirectionalBlock.Container { public BlockPoweredFurnace() { super(ActuallyBlocks.defaultPickProps().randomTicks().lightLevel(state -> state.getValue(LIT) ? 12 : 0)); registerDefaultState(getStateDefinition().any().setValue(HORIZONTAL_FACING, Direction.NORTH).setValue(LIT, false)); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new TileEntityPoweredFurnace(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return level.isClientSide? TileEntityPoweredFurnace::clientTick : TileEntityPoweredFurnace::serverTick; } @Override public void randomTick(BlockState state, ServerLevel worldIn, BlockPos pos, RandomSource random) { if (state.getValue(LIT)) { for (int i = 0; i < 5; i++) { worldIn.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5F, (double) pos.getY() + 1.0F, (double) pos.getZ() + 0.5F, 0.0D, 0.0D, 0.0D); } } } @Override public InteractionResult use(BlockState state, Level worldIn, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) { return this.openGui(worldIn, player, pos, TileEntityPoweredFurnace.class); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return defaultBlockState().setValue(HORIZONTAL_FACING, context.getHorizontalDirection().getOpposite()).setValue(LIT, false); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(LIT).add(HORIZONTAL_FACING); } @Override public void appendHoverText(ItemStack stack, @Nullable BlockGetter level, List tooltip, TooltipFlag advanced) { super.appendHoverText(stack, level, tooltip, advanced); tooltip.add(Component.translatable("tooltip.actuallyadditions.previouslyDoubleFurnace").withStyle(ChatFormatting.ITALIC)); } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(HORIZONTAL_FACING)) { case EAST: return VoxelShapes.FurnaceDoubleShapes.SHAPE_E; case SOUTH: return VoxelShapes.FurnaceDoubleShapes.SHAPE_S; case WEST: return VoxelShapes.FurnaceDoubleShapes.SHAPE_W; default: return VoxelShapes.FurnaceDoubleShapes.SHAPE_N; } } }