/* * This file ("BlockItemViewerHopping.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import java.util.List; import de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewerHopping; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.BlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.OnlyIn; //Most of this is just copied from BlockHopper, no credit taken. Or clue what it is. public class BlockItemViewerHopping extends BlockItemViewer { public static final PropertyDirection FACING = PropertyDirection.create("facing", facing -> facing != EnumFacing.UP); private static final AxisAlignedBB BASE_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.625D, 1.0D); private static final AxisAlignedBB SOUTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.125D); private static final AxisAlignedBB NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.875D, 1.0D, 1.0D, 1.0D); private static final AxisAlignedBB WEST_AABB = new AxisAlignedBB(0.875D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D); private static final AxisAlignedBB EAST_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.125D, 1.0D, 1.0D); public BlockItemViewerHopping(String name) { super(name); } @Override public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) { return FULL_BLOCK_AABB; } @Override @Deprecated public void addCollisionBoxToList(BlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List collidingBoxes, Entity entityIn, boolean someBool) { addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB); addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB); } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityItemViewerHopping(); } @Override public BlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { EnumFacing opp = facing.getOpposite(); return this.getDefaultState().withProperty(FACING, opp == EnumFacing.UP ? EnumFacing.DOWN : opp); } @Override //was isFullyOpaque, not sure if correct change. public boolean isNormalCube(BlockState state) { return true; } @Override public boolean isFullCube(BlockState state) { return false; } @Override public boolean isOpaqueCube(BlockState state) { return false; } @Override @OnlyIn(Dist.CLIENT) public boolean shouldSideBeRendered(BlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return true; } @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT_MIPPED; } @Override public BlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.byIndex(meta)); } @Override public int getMetaFromState(BlockState state) { return state.getValue(FACING).getIndex(); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); } @Override public BlockState withRotation(BlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate(state.getValue(FACING))); } @Override public BlockState withMirror(BlockState state, Mirror mirror) { return this.withRotation(state, mirror.toRotation(state.getValue(FACING))); } }