/* * This file ("ILaserRelayConnectionHandler.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.api.laser; import io.netty.util.internal.ConcurrentSet; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; /** * This is the internal laser relay connection handler. * Use ActuallyAdditionsAPI.connectionHandler for calling * This is not supposed to be implemented. *

* The network system is built in a way that doesn't need the individual * positions to be Laser Relays, it relies only on BlockPos */ public interface ILaserRelayConnectionHandler{ ConcurrentSet getConnectionsFor(BlockPos relay, World world); void removeRelayFromNetwork(BlockPos relay, World world); Network getNetworkFor(BlockPos relay, World world); boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world); boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender); LaserType getTypeFromLaser(TileEntity tile); LaserType getTypeFromLaser(BlockPos pos, World world); }