/* * This file ("BlockTinyTorch.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase; import net.minecraft.block.Block; import net.minecraft.block.BlockTorch; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.*; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nullable; import java.util.Random; //Copied from BlockTorch. //I have no idea what all of this means. public class BlockTinyTorch extends BlockBase{ //Thanks to xdjackiexd for these. //Man, I hate numbers. private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D); private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D); private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D); private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D); private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D); public BlockTinyTorch(String name){ super(Material.CIRCUITS, name); this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, EnumFacing.UP)); this.setTickRandomly(true); this.setHardness(0.0F); this.setLightLevel(0.8F); this.setSoundType(SoundType.WOOD); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){ switch(state.getValue(BlockTorch.FACING)){ case EAST: return TORCH_EAST_AABB; case WEST: return TORCH_WEST_AABB; case SOUTH: return TORCH_SOUTH_AABB; case NORTH: return TORCH_NORTH_AABB; default: return STANDING_AABB; } } @Nullable @Override public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos){ return NULL_AABB; } @Override public boolean isOpaqueCube(IBlockState state){ return false; } @Override public boolean isFullCube(IBlockState state){ return false; } private boolean canPlaceOn(World worldIn, BlockPos pos){ IBlockState state = worldIn.getBlockState(pos); return state.isSideSolid(worldIn, pos, EnumFacing.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos); } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos){ for(EnumFacing enumfacing : BlockTorch.FACING.getAllowedValues()){ if(this.canPlaceAt(worldIn, pos, enumfacing)){ return true; } } return false; } private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing){ BlockPos blockpos = pos.offset(facing.getOpposite()); boolean flag = facing.getAxis().isHorizontal(); return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos); } @Override public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){ if(this.canPlaceAt(worldIn, pos, facing)){ return this.getDefaultState().withProperty(BlockTorch.FACING, facing); } else{ for(EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL){ if(worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)){ return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing); } } return this.getDefaultState(); } } @Override public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state){ this.checkForDrop(worldIn, pos, state); } @Override public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos){ this.onNeighborChangeInternal(worldIn, pos, state); } protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, IBlockState state){ if(!this.checkForDrop(worldIn, pos, state)){ return true; } else{ EnumFacing enumfacing = state.getValue(BlockTorch.FACING); EnumFacing.Axis axis = enumfacing.getAxis(); EnumFacing enumfacing1 = enumfacing.getOpposite(); boolean flag = false; if(axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)){ flag = true; } else if(axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))){ flag = true; } if(flag){ this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); return true; } else{ return false; } } } protected boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state){ if(state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))){ return true; } else{ if(worldIn.getBlockState(pos).getBlock() == this){ this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } return false; } } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand){ if(rand.nextBoolean()){ EnumFacing enumfacing = stateIn.getValue(BlockTorch.FACING); double d0 = (double)pos.getX()+0.5D; double d1 = (double)pos.getY()+0.4D; double d2 = (double)pos.getZ()+0.5D; if(enumfacing.getAxis().isHorizontal()){ EnumFacing enumfacing1 = enumfacing.getOpposite(); worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0+0.35D*(double)enumfacing1.getFrontOffsetX(), d1+0.22D, d2+0.35D*(double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D); } else{ worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D); worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D); } } } @Override public IBlockState getStateFromMeta(int meta){ IBlockState iblockstate = this.getDefaultState(); switch(meta){ case 1: iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.EAST); break; case 2: iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.WEST); break; case 3: iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.SOUTH); break; case 4: iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.NORTH); break; case 5: default: iblockstate = iblockstate.withProperty(BlockTorch.FACING, EnumFacing.UP); } return iblockstate; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer(){ return BlockRenderLayer.CUTOUT; } @Override public int getMetaFromState(IBlockState state){ int i = 0; switch(state.getValue(BlockTorch.FACING)){ case EAST: i = i | 1; break; case WEST: i = i | 2; break; case SOUTH: i = i | 3; break; case NORTH: i = i | 4; break; case DOWN: case UP: default: i = i | 5; } return i; } @Override public IBlockState withRotation(IBlockState state, Rotation rot){ return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING))); } @Override public IBlockState withMirror(IBlockState state, Mirror mirrorIn){ return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING))); } @Override protected BlockStateContainer createBlockState(){ return new BlockStateContainer(this, BlockTorch.FACING); } }