/* * This file ("ReedFarmerBehavior.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer; import de.ellpeck.actuallyadditions.api.farmer.FarmerResult; import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior; import de.ellpeck.actuallyadditions.api.internal.IFarmer; import net.minecraft.block.Block; import net.minecraft.block.BlockReed; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class ReedFarmerBehavior implements IFarmerBehavior{ @Override public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){ int use = 250; if(farmer.getEnergy() >= use){ if(seed.getItem() == Items.REEDS){ if(Blocks.REEDS.canPlaceBlockAt(world, pos)){ world.setBlockState(pos, Blocks.REEDS.getDefaultState(), 2); farmer.extractEnergy(use); return FarmerResult.SUCCESS; } return FarmerResult.STOP_PROCESSING; } } return FarmerResult.FAIL; } @Override public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){ int use = 250; if(farmer.getEnergy() >= use){ IBlockState state = world.getBlockState(pos); if(state.getBlock() instanceof BlockReed){ FarmerResult result = FarmerResult.STOP_PROCESSING; for(int i = 2; i >= 1; --i){ if(farmer.getEnergy() >= use){ BlockPos up = pos.up(i); IBlockState upState = world.getBlockState(up); if(upState.getBlock() instanceof BlockReed){ NonNullList drops = NonNullList.create(); upState.getBlock().getDrops(drops, world, pos, state, 0); if(!drops.isEmpty()){ if(farmer.addToOutputInventory(drops, false)){ world.playEvent(2001, up, Block.getStateId(upState)); world.setBlockToAir(up); farmer.extractEnergy(use); farmer.addToOutputInventory(drops, true); result = FarmerResult.STOP_PROCESSING; //Success no longer makes it not replant, and the plant logic seems sketchy right after harvesting. This works tho. } } } } } return result; } } return FarmerResult.FAIL; } @Override public int getPriority(){ return 2; } }