/* * This file ("RenderReconstructorLens.java") is part of the Actually Additions Mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015 Ellpeck */ package de.ellpeck.actuallyadditions.blocks.render; import de.ellpeck.actuallyadditions.items.lens.ItemLens; import de.ellpeck.actuallyadditions.tile.TileEntityAtomicReconstructor; import de.ellpeck.actuallyadditions.util.AssetUtil; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; public class RenderReconstructorLens extends TileEntitySpecialRenderer{ @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float par5){ if(!(tile instanceof TileEntityAtomicReconstructor)){ return; } ItemStack stack = ((TileEntityAtomicReconstructor)tile).getStackInSlot(0); if(stack != null && stack.getItem() instanceof ItemLens){ GL11.glPushMatrix(); GL11.glTranslatef((float)x+0.5F, (float)y-0.5F, (float)z+0.5F); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); int meta = tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord); if(meta == 0){ GL11.glTranslatef(0F, -0.5F, 0F); GL11.glTranslatef(-0.25F, 0F, -0.25F); GL11.glRotatef(90F, 1F, 0F, 0F); } if(meta == 1){ GL11.glTranslatef(0F, -1.5F-0.5F/16F, 0F); GL11.glTranslatef(-0.25F, 0F, -0.25F); GL11.glRotatef(90F, 1F, 0F, 0F); } if(meta == 2){ GL11.glTranslatef(0F, -1F, 0F); GL11.glTranslatef(0F, 0F, -0.5F); GL11.glTranslatef(-0.25F, -0.25F, 0F); } if(meta == 3){ GL11.glTranslatef(0F, -1F, 0F); GL11.glTranslatef(0F, 0F, 0.5F+0.5F/16F); GL11.glTranslatef(-0.25F, -0.25F, 0F); } if(meta == 4){ GL11.glTranslatef(0F, -1F, 0F); GL11.glTranslatef(0.5F+0.5F/16F, 0F, 0F); GL11.glTranslatef(0F, -0.25F, 0.25F); GL11.glRotatef(90F, 0F, 1F, 0F); } if(meta == 5){ GL11.glTranslatef(0F, -1F, 0F); GL11.glTranslatef(-0.5F, 0F, 0F); GL11.glTranslatef(0F, -0.25F, 0.25F); GL11.glRotatef(90F, 0F, 1F, 0F); } GL11.glScalef(0.5F, 0.5F, 0.5F); AssetUtil.renderItemInWorld(stack, 0); GL11.glPopMatrix(); } } }