package ellpeck.someprettyrandomstuff.tile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public abstract class TileEntityInventoryBase extends TileEntityBase implements IInventory{ public ItemStack slots[]; public void writeToNBT(NBTTagCompound compound){ super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for(int currentIndex = 0; currentIndex < slots.length; ++currentIndex){ if (slots[currentIndex] != null){ NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte)currentIndex); slots[currentIndex].writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } compound.setTag("Items", tagList); } public void readFromNBT(NBTTagCompound compound){ super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); for (int i = 0; i < tagList.tagCount(); ++i){ NBTTagCompound tagCompound = tagList.getCompoundTagAt(i); byte slotIndex = tagCompound.getByte("Slot"); if (slotIndex >= 0 && slotIndex < slots.length){ slots[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound); } } } public int getInventoryStackLimit() { return 64; } public boolean isUseableByPlayer(EntityPlayer player) { return worldObj.getTileEntity(this.getPos()) == this && player.getDistanceSq(this.getPos().getX() + 0.5D, this.getPos().getY() + 0.5D, this.getPos().getZ() + 0.5D) <= 64; } public boolean isItemValidForSlot(int i, ItemStack stack) { return false; } public ItemStack getStackInSlotOnClosing(int i) { return getStackInSlot(i); } public void setInventorySlotContents(int i, ItemStack stack){ this.slots[i] = stack; } public int getSizeInventory() { return slots.length; } public ItemStack getStackInSlot(int i) { return slots[i]; } public ItemStack decrStackSize(int i, int j) { if (slots[i] != null) { ItemStack stackAt; if (slots[i].stackSize <= j) { stackAt = slots[i]; slots[i] = null; return stackAt; } else { stackAt = slots[i].splitStack(j); if (slots[i].stackSize == 0) slots[i] = null; return stackAt; } } return null; } }