package ellpeck.actuallyadditions.inventory; import cofh.api.energy.IEnergyContainerItem; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import ellpeck.actuallyadditions.inventory.slot.SlotOutput; import ellpeck.actuallyadditions.tile.TileEntityBase; import ellpeck.actuallyadditions.tile.TileEntityEnervator; import invtweaks.api.container.InventoryContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; @InventoryContainer public class ContainerEnervator extends Container{ private TileEntityEnervator enervator; public ContainerEnervator(EntityPlayer player, TileEntityBase tile){ this.enervator = (TileEntityEnervator)tile; InventoryPlayer inventory = player.inventory; this.addSlotToContainer(new Slot(this.enervator, 0, 76, 73)); this.addSlotToContainer(new SlotOutput(this.enervator, 1, 76, 42)); for (int i = 0; i < 3; i++){ for (int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18)); } } for (int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155)); } final EntityPlayer finalPlayer = player; for(int i = 0; i < 4; ++i){ final int finalI = i; this.addSlotToContainer(new Slot(inventory, inventory.getSizeInventory()-1-i, 102, 19+i*18){ @Override public int getSlotStackLimit(){ return 1; } @Override public boolean isItemValid(ItemStack stack){ return stack != null && stack.getItem().isValidArmor(stack, finalI, finalPlayer); } @Override @SideOnly(Side.CLIENT) public IIcon getBackgroundIconIndex(){ return ItemArmor.func_94602_b(finalI); } }); } } @Override public boolean canInteractWith(EntityPlayer player){ return this.enervator.isUseableByPlayer(player); } //TODO Armor Shift-Clicking @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 2; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(slot <= hotbarEnd && slot >= inventoryStart){ if(currentStack.getItem() instanceof IEnergyContainerItem){ this.mergeItemStack(newStack, 0, 1, false); } } if(slot <= hotbarEnd && slot >= hotbarStart){ this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false); } else if(slot <= inventoryEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false); } else if(slot < inventoryStart){ this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } return null; } }