package de.ellpeck.actuallyadditions.mod.blocks; import javax.annotation.Nullable; import de.ellpeck.actuallyadditions.mod.RegistryHandler; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockFakeAir extends Block { public BlockFakeAir(String name){ super(Material.AIR); setRegistryName(name); setUnlocalizedName("stop"); RegistryHandler.BLOCKS_TO_REGISTER.add(this); } /** * The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only, * LIQUID for vanilla liquids, INVISIBLE to skip all rendering */ public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.INVISIBLE; } @Nullable public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return NULL_AABB; } /** * Used to determine ambient occlusion and culling when rebuilding chunks for render */ public boolean isOpaqueCube(IBlockState state) { return false; } public boolean canCollideCheck(IBlockState state, boolean hitIfLiquid) { return false; } /** * Spawns this Block's drops into the World as EntityItems. */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { } /** * Whether this Block can be replaced directly by other blocks (true for e.g. tall grass) */ public boolean isReplaceable(IBlockAccess worldIn, BlockPos pos) { return true; } public boolean isFullCube(IBlockState state) { return false; } public BlockFaceShape getBlockFaceShape(IBlockAccess p_193383_1_, IBlockState p_193383_2_, BlockPos p_193383_3_, EnumFacing p_193383_4_) { return BlockFaceShape.UNDEFINED; } }