package ellpeck.actuallyadditions.inventory; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import ellpeck.actuallyadditions.tile.TileEntityBase; import ellpeck.actuallyadditions.tile.TileEntityInputter; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerInputter extends Container{ private TileEntityInputter tileInputter; private int lastSideToPut; private int lastSlotToPut; private int lastSideToPull; private int lastSlotToPull; private int lastPlaceToPutSlotAmount; private int lastPlaceToPullSlotAmount; public ContainerInputter(InventoryPlayer inventory, TileEntityBase tile){ this.tileInputter = (TileEntityInputter)tile; this.addSlotToContainer(new Slot(this.tileInputter, 0, 80, 21)); for (int i = 0; i < 3; i++){ for (int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18)); } } for (int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155)); } } @Override public void addCraftingToCrafters(ICrafting iCraft){ super.addCraftingToCrafters(iCraft); iCraft.sendProgressBarUpdate(this, 0, this.tileInputter.sideToPut); iCraft.sendProgressBarUpdate(this, 1, this.tileInputter.slotToPut); iCraft.sendProgressBarUpdate(this, 2, this.tileInputter.sideToPull); iCraft.sendProgressBarUpdate(this, 3, this.tileInputter.slotToPull); iCraft.sendProgressBarUpdate(this, 4, this.tileInputter.placeToPullSlotAmount); iCraft.sendProgressBarUpdate(this, 5, this.tileInputter.placeToPutSlotAmount); } @Override public void detectAndSendChanges(){ super.detectAndSendChanges(); for(Object crafter : this.crafters){ ICrafting iCraft = (ICrafting)crafter; if(this.lastSideToPut != this.tileInputter.sideToPut) iCraft.sendProgressBarUpdate(this, 0, this.tileInputter.sideToPut); if(this.lastSlotToPut != this.tileInputter.slotToPut) iCraft.sendProgressBarUpdate(this, 1, this.tileInputter.slotToPut); if(this.lastSideToPull != this.tileInputter.sideToPull) iCraft.sendProgressBarUpdate(this, 2, this.tileInputter.sideToPull); if(this.lastSlotToPull != this.tileInputter.slotToPull) iCraft.sendProgressBarUpdate(this, 3, this.tileInputter.slotToPull); if(this.lastPlaceToPullSlotAmount != this.tileInputter.placeToPullSlotAmount) iCraft.sendProgressBarUpdate(this, 4, this.tileInputter.placeToPullSlotAmount); if(this.lastPlaceToPutSlotAmount != this.tileInputter.placeToPutSlotAmount) iCraft.sendProgressBarUpdate(this, 5, this.tileInputter.placeToPutSlotAmount); } this.lastSideToPut = this.tileInputter.sideToPut; this.lastSlotToPut = this.tileInputter.slotToPut; this.lastSideToPull = this.tileInputter.sideToPull; this.lastSlotToPull = this.tileInputter.slotToPull; this.lastPlaceToPullSlotAmount = this.tileInputter.placeToPullSlotAmount; this.lastPlaceToPutSlotAmount = this.tileInputter.placeToPutSlotAmount; } @Override @SideOnly(Side.CLIENT) public void updateProgressBar(int par1, int par2){ if(par1 == 0) this.tileInputter.sideToPut = par2; if(par1 == 1) this.tileInputter.slotToPut = par2; if(par1 == 2) this.tileInputter.sideToPull = par2; if(par1 == 3) this.tileInputter.slotToPull = par2; if(par1 == 4) this.tileInputter.placeToPullSlotAmount = par2; if(par1 == 5) this.tileInputter.placeToPutSlotAmount = par2; } @Override public boolean canInteractWith(EntityPlayer player){ return this.tileInputter.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 1; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(slot <= hotbarEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, 0, 1, false); } if(slot <= hotbarEnd && slot >= hotbarStart){ this.mergeItemStack(newStack, inventoryStart, inventoryEnd, false); } else if(slot <= inventoryEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, hotbarStart, hotbarEnd, false); } else if(slot < inventoryStart){ this.mergeItemStack(newStack, inventoryStart, hotbarEnd, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } return null; } }