/* * This file ("MelonPumpkinFarmerBehavior.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer; import de.ellpeck.actuallyadditions.api.farmer.FarmerResult; import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior; import de.ellpeck.actuallyadditions.api.internal.IFarmer; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class MelonPumpkinFarmerBehavior implements IFarmerBehavior { @Override public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) { int use = 350; if (farmer.getEnergy() >= use * 2) { if (StackUtil.isValid(seed)) { Item seedItem = seed.getItem(); boolean isPumpkin = seedItem == Items.PUMPKIN_SEEDS; if (isPumpkin || seedItem == Items.MELON_SEEDS) { if ((pos.getX() % 2 == 0) == (pos.getZ() % 2 == 0)) { IBlockState toPlant = (isPumpkin ? Blocks.PUMPKIN_STEM : Blocks.MELON_STEM).getDefaultState(); if (DefaultFarmerBehavior.defaultPlant(world, pos, toPlant, farmer, use)) return FarmerResult.SUCCESS; } return FarmerResult.STOP_PROCESSING; } return FarmerResult.FAIL; } } return FarmerResult.FAIL; } @Override public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer) { int use = 500; if (farmer.getEnergy() >= use) { IBlockState state = world.getBlockState(pos); Block block = state.getBlock(); if (block == Blocks.PUMPKIN || block == Blocks.MELON_BLOCK) { NonNullList drops = NonNullList.create(); block.getDrops(drops, world, pos, state, 0); if (!drops.isEmpty()) { if (farmer.canAddToOutput(drops)) { world.playEvent(2001, pos, Block.getStateId(state)); world.setBlockToAir(pos); farmer.extractEnergy(use); farmer.addToOutput(drops); return FarmerResult.SUCCESS; } } return FarmerResult.STOP_PROCESSING; } } return FarmerResult.FAIL; } @Override public int getPriority() { return 10; } }