/* * This file ("ReedFarmerBehavior.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer; import de.ellpeck.actuallyadditions.api.farmer.FarmerResult; import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior; import de.ellpeck.actuallyadditions.api.internal.IFarmer; import net.minecraft.block.Block; import net.minecraft.block.BlockReed; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class ReedFarmerBehavior implements IFarmerBehavior { @Override public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) { int use = 250; if (farmer.getEnergy() >= use) { if (seed.getItem() == Items.REEDS) { if (Blocks.REEDS.canPlaceBlockAt(world, pos)) { world.setBlockState(pos, Blocks.REEDS.getDefaultState(), 2); farmer.extractEnergy(use); return FarmerResult.SUCCESS; } return FarmerResult.STOP_PROCESSING; } } return FarmerResult.FAIL; } @Override public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer) { int use = 250; if (farmer.getEnergy() >= use) { IBlockState state = world.getBlockState(pos); if (state.getBlock() instanceof BlockReed) { FarmerResult result = FarmerResult.STOP_PROCESSING; for (int i = 2; i >= 1; --i) { if (farmer.getEnergy() >= use) { BlockPos up = pos.up(i); IBlockState upState = world.getBlockState(up); if (upState.getBlock() instanceof BlockReed) { NonNullList drops = NonNullList.create(); upState.getBlock().getDrops(drops, world, pos, state, 0); if (!drops.isEmpty()) { if (farmer.canAddToOutput(drops)) { world.playEvent(2001, up, Block.getStateId(upState)); world.setBlockToAir(up); farmer.extractEnergy(use); farmer.addToOutput(drops); result = FarmerResult.STOP_PROCESSING; } } } } } return result; } } return FarmerResult.FAIL; } @Override public int getPriority() { return 2; } }