/* * This file ("BlockFluidCollector.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector; import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidPlacer; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.neoforged.neoforge.fluids.FluidUtil; import javax.annotation.Nonnull; import javax.annotation.Nullable; @SuppressWarnings("deprecation") public class BlockFluidCollector extends FullyDirectionalBlock.Container { private final boolean isPlacer; public BlockFluidCollector(boolean isPlacer) { super(ActuallyBlocks.defaultPickProps()); this.isPlacer = isPlacer; } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return this.isPlacer ? new TileEntityFluidPlacer(pos, state) : new TileEntityFluidCollector(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return this.isPlacer ? level.isClientSide? TileEntityFluidPlacer::clientTick : TileEntityFluidPlacer::serverTick : level.isClientSide? TileEntityFluidCollector::clientTick : TileEntityFluidCollector::serverTick; } @Nonnull @Override public InteractionResult use(@Nonnull BlockState state, @Nonnull Level world, @Nonnull BlockPos pos, @Nonnull Player player, @Nonnull InteractionHand handIn, @Nonnull BlockHitResult hit) { if (world.isClientSide) return InteractionResult.SUCCESS; if (this.tryToggleRedstone(world, pos, player)) { return InteractionResult.CONSUME; } if (FluidUtil.interactWithFluidHandler(player, handIn, world, pos, hit.getDirection())) { return InteractionResult.SUCCESS; } return this.openGui(world, player, pos, TileEntityFluidCollector.class); } @Nonnull @Override public VoxelShape getShape(BlockState state, @Nonnull BlockGetter worldIn, @Nonnull BlockPos pos, @Nonnull CollisionContext context) { switch (state.getValue(FACING)) { case UP: return VoxelShapes.FluidCollectorShapes.SHAPE_U; case DOWN: return VoxelShapes.FluidCollectorShapes.SHAPE_D; case EAST: return VoxelShapes.FluidCollectorShapes.SHAPE_E; case SOUTH: return VoxelShapes.FluidCollectorShapes.SHAPE_S; case WEST: return VoxelShapes.FluidCollectorShapes.SHAPE_W; default: return VoxelShapes.FluidCollectorShapes.SHAPE_N; } } }