///* // * This file ("VillageComponentJamHouse.java") is part of the Actually Additions mod for Minecraft. // * It is created and owned by Ellpeck and distributed // * under the Actually Additions License to be found at // * http://ellpeck.de/actaddlicense // * View the source code at https://github.com/Ellpeck/ActuallyAdditions // * // * © 2015-2017 Ellpeck // */ // //package de.ellpeck.actuallyadditions.mod.gen.village.component; // //import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks; //import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues; //import de.ellpeck.actuallyadditions.mod.gen.village.InitVillager; //import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot; //import de.ellpeck.actuallyadditions.mod.tile.TileEntityGiantChest; //import net.minecraft.block.Block; //import net.minecraft.block.BlockState; //import net.minecraft.block.Blocks; //import net.minecraft.tileentity.TileEntity; //import net.minecraft.util.Direction; //import net.minecraft.util.ResourceLocation; //import net.minecraft.util.math.BlockPos; //import net.minecraft.world.World; //import net.minecraft.world.gen.structure.StructureBoundingBox; //import net.minecraft.world.gen.structure.StructureComponent; //import net.minecraft.world.gen.structure.StructureVillagePieces; //import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession; // //import java.util.List; //import java.util.Random; // //public class VillageComponentJamHouse extends StructureVillagePieces.House1 { // // private static final int X_SIZE = 11; // private static final int Y_SIZE = 8; // private static final int Z_SIZE = 12; // // private int averageGroundLevel = -1; // // public VillageComponentJamHouse() { // // } // // public VillageComponentJamHouse(StructureBoundingBox boundingBox, Direction par5) { // this.setCoordBaseMode(par5); // this.boundingBox = boundingBox; // } // // public static VillageComponentJamHouse buildComponent(List pieces, int p1, int p2, int p3, Direction p4) { // StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, X_SIZE, Y_SIZE, Z_SIZE, p4); // return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null // ? new VillageComponentJamHouse(boundingBox, p4) // : null; // } // // public static boolean generateCrate(World world, StructureBoundingBox box, int x, int y, int z, ResourceLocation loot) { // BlockPos pos = new BlockPos(x, y, z); // // if (box.isVecInside(pos)) { // world.setBlockState(pos, ActuallyBlocks.blockGiantChest.getDefaultState(), 2); // // TileEntity tile = world.getTileEntity(pos); // if (tile instanceof TileEntityGiantChest) { // ((TileEntityGiantChest) tile).lootTable = loot; // } // // return true; // } else { // return false; // } // } // // @Override // public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb) { // if (this.averageGroundLevel < 0) { // this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); // if (this.averageGroundLevel < 0) { // return true; // } // this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + Y_SIZE - 1, 0); // } // // this.fillWithBlocks(world, sbb, 0, 0, 0, X_SIZE - 1, Y_SIZE - 1, Z_SIZE - 1, Blocks.AIR); // this.spawnActualHouse(world, rand, sbb); // // for (int i = 0; i < X_SIZE; i++) { // for (int j = 0; j < Z_SIZE; j++) { // this.clearCurrentPositionBlocksUpwards(world, i, Y_SIZE, j, sbb); // this.replaceAirAndLiquidDownwards(world, Blocks.COBBLESTONE.getDefaultState(), i, -1, j, sbb); // } // } // // this.spawnVillagers(world, sbb, 3, 1, 3, 1); // // return true; // } // // public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block) { // this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false); // } // // @SuppressWarnings("deprecation") // public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb) { // //Base // this.fillWithBlocks(world, sbb, 1, 0, 8, 9, 0, 10, Blocks.GRASS); // this.fillWithBlocks(world, sbb, 0, 0, 0, 1, 0, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 2, 0, 0, 4, 0, 1, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 9, 0, 0, 10, 0, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 6, 0, 0, 8, 0, 1, Blocks.COBBLESTONE); // this.setBlockState(world, Blocks.STONE_STAIRS.getStateFromMeta(3), 5, 0, 0, sbb); // this.fillWithBlocks(world, sbb, 2, 0, 7, 3, 0, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 5, 0, 7, 8, 0, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 10, 0, 8, 10, 0, 11, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 0, 0, 8, 0, 0, 11, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 0, 11, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 2, 0, 2, 8, 0, 6, Blocks.PLANKS.getStateFromMeta(1), Blocks.PLANKS.getStateFromMeta(1), false); // this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 5, 0, 1, sbb); // this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(1), 4, 0, 7, sbb); // // //Garden FENCE // this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 1, 11, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 1, 11, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 1, 1, 11, 9, 1, 11, Blocks.OAK_FENCE); // // //Side Walls // for (int i = 0; i < 2; i++) { // this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 1, 1 + i * 8, 1, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 1, 1 + i * 8, 4, 1, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 1 + i * 8, 1, 7, 1 + i * 8, 4, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 1 + i * 8, 4, 2, 1 + i * 8, 5, 6, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 1 + i * 8, 3, 2, 1 + i * 8, 3, 6, Blocks.PLANKS); // this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1 + i * 8, 2, 2, sbb); // this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 1 + i * 8, 2, 6, sbb); // this.fillWithBlocks(world, sbb, 1 + i * 8, 2, 3, 1 + i * 8, 2, 5, Blocks.GLASS_PANE); // } // // //Front Wall // this.fillWithBlocks(world, sbb, 7, 1, 1, 8, 4, 1, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 2, 1, 1, 3, 4, 1, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 4, 4, 1, 7, 4, 1, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 3, 1, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 4, 1, 1, 4, 3, 1, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 5, 3, 1, 5, 3, 1, Blocks.PLANKS); // this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState(), 5, 1, 1, sbb); // this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 5, 2, 1, sbb); // // //Back Wall // this.fillWithBlocks(world, sbb, 2, 1, 7, 2, 4, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 3, 1, 7, 3, 3, 7, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 4, 3, 7, 8, 3, 7, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 3, 4, 7, 8, 4, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 5, 1, 7, 5, 2, 7, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 6, 1, 7, 8, 1, 7, Blocks.COBBLESTONE); // this.fillWithBlocks(world, sbb, 6, 2, 7, 7, 2, 7, Blocks.GLASS_PANE); // this.setBlockState(world, Blocks.PLANKS.getStateFromMeta(0), 8, 2, 7, sbb); // this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, Direction.SOUTH), 4, 1, 7, sbb); // this.setBlockState(world, Blocks.SPRUCE_DOOR.getDefaultState().withProperty(BlockDoor.FACING, Direction.SOUTH).withProperty(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 4, 2, 7, sbb); // // //FENCE Supports // this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 3, 8, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 3, 8, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 3, 0, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 10, 1, 0, 10, 3, 0, Blocks.OAK_FENCE); // // //Roof // this.fillWithBlocks(world, sbb, 1, 6, 3, 9, 6, 5, Blocks.PLANKS); // BlockState stairSouth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.SOUTH); // BlockState stairNorth = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.NORTH); // this.fillWithBlocks(world, sbb, 0, 4, 0, 10, 4, 0, stairNorth, stairNorth, false); // this.fillWithBlocks(world, sbb, 0, 5, 1, 10, 5, 1, stairNorth, stairNorth, false); // this.fillWithBlocks(world, sbb, 0, 6, 2, 10, 6, 2, stairNorth, stairNorth, false); // this.fillWithBlocks(world, sbb, 0, 4, 8, 10, 4, 8, stairSouth, stairSouth, false); // this.fillWithBlocks(world, sbb, 0, 5, 7, 10, 5, 7, stairSouth, stairSouth, false); // this.fillWithBlocks(world, sbb, 0, 6, 6, 10, 6, 6, stairSouth, stairSouth, false); // this.fillWithBlocks(world, sbb, 0, 7, 3, 10, 7, 5, Blocks.WOODEN_SLAB); // // //Roof Gadgets // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 1, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 2, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 1, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 2, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 4, 7, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 0, 5, 6, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 4, 7, sbb); // this.setBlockState(world, Blocks.PLANKS.getDefaultState(), 10, 5, 6, sbb); // this.fillWithBlocks(world, sbb, 0, 6, 3, 0, 6, 5, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 10, 6, 3, 10, 6, 5, Blocks.PLANKS); // // //Counter // this.fillWithBlocks(world, sbb, 6, 3, 2, 6, 3, 4, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false); // this.fillWithBlocks(world, sbb, 5, 3, 4, 5, 3, 6, Blocks.WOODEN_SLAB.getStateFromMeta(8), Blocks.WOODEN_SLAB.getStateFromMeta(8), false); // this.fillWithBlocks(world, sbb, 6, 1, 2, 6, 1, 4, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 5, 1, 4, 5, 1, 5, Blocks.PLANKS); // this.fillWithBlocks(world, sbb, 6, 4, 2, 6, 5, 2, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 5, 4, 4, 5, 5, 4, Blocks.OAK_FENCE); // this.fillWithBlocks(world, sbb, 5, 4, 6, 5, 5, 6, Blocks.OAK_FENCE); // // //Decoration // this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 2, sbb); // this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 2, sbb); // this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 8, 1, 2, sbb); // this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 8, 2, 2, sbb); // this.setBlockState(world, Blocks.OAK_FENCE.getDefaultState(), 2, 1, 6, sbb); // this.setBlockState(world, Blocks.LEAVES.getDefaultState().withProperty(BlockLeaves.DECAYABLE, false), 2, 2, 6, sbb); // BlockState stairWest = Blocks.OAK_STAIRS.getDefaultState().withProperty(BlockStairs.FACING, Direction.WEST); // this.fillWithBlocks(world, sbb, 2, 1, 3, 2, 1, 5, stairWest, stairWest, false); // this.fillWithBlocks(world, sbb, 3, 1, 2, 5, 1, 3, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false); // this.fillWithBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false); // // //Loot Chest // if (ConfigBoolValues.DUNGEON_LOOT.isEnabled()) { // generateCrate(world, this.boundingBox, this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6), DungeonLoot.JAM_HOUSE); // } // // //Torches // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.SOUTH), 6, 2, 0, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.SOUTH), 4, 2, 0, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.NORTH), 5, 2, 8, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.NORTH), 3, 2, 8, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.EAST), 2, 3, 2, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.EAST), 2, 3, 6, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.WEST), 8, 3, 2, sbb); // this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, Direction.WEST), 8, 3, 6, sbb); // } // // @Override // protected VillagerProfession chooseForgeProfession(int count, VillagerProfession prof) { // return InitVillager.jamProfession; // } //}