ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockLaserRelay.java

293 lines
13 KiB
Java

/*
* This file ("BlockLaserRelay.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import com.mojang.blaze3d.platform.Window;
import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
import de.ellpeck.actuallyadditions.api.laser.Network;
import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock;
import de.ellpeck.actuallyadditions.mod.config.CommonConfig;
import de.ellpeck.actuallyadditions.mod.items.ItemEngineerGoggles;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserRelayUpgrade;
import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergyAdvanced;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergyExtreme;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayFluids;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItem;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayItemAdvanced;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.resources.language.I18n;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.api.distmarker.OnlyIn;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class BlockLaserRelay extends FullyDirectionalBlock.Container implements IHudDisplay {
//This took way too much fiddling around. I'm not good with numbers.
// private static final float F = 1 / 16F;
// private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(2 * F, 0, 2 * F, 1 - 2 * F, 10 * F, 1 - 2 * F);
// private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2 * F, 6 * F, 2 * F, 1 - 2 * F, 1, 1 - 2 * F);
// private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(2 * F, 2 * F, 6 * F, 1 - 2 * F, 1 - 2 * F, 1);
// private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, 2 * F, 2 * F, 1 - 6 * F, 1 - 2 * F, 1 - 2 * F);
// private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2 * F, 2 * F, 0, 1 - 2 * F, 1 - 2 * F, 1 - 6 * F);
// private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(6 * F, 2 * F, 2 * F, 1, 1 - 2 * F, 1 - 2 * F);
private final Type type;
public BlockLaserRelay(Type type) {
super(ActuallyBlocks.defaultPickProps());
this.type = type;
}
// @SubscribeEvent
// public void onBlockRightClick(PlayerInteractEvent.RightClickBlock event) {
// PlayerEntity player = event.getEntityPlayer();
// World world = event.getWorld();
// ItemStack stack = event.getItemStack();
// BlockPos pos = event.getPos();
//
// if (player != null && world != null && StackUtil.isValid(stack) && pos != null) {
// BlockState state = event.getWorld().getBlockState(pos);
// if (state != null && state.getBlock() instanceof BlockLaserRelay) {
// if (player.isSneaking()) {
// event.setUseBlock(Event.Result.ALLOW);
// }
// }
// }
// }
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getClickedFace());
}
@Override
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
ItemStack stack = player.getItemInHand(hand);
BlockEntity tile = world.getBlockEntity(pos);
if (tile instanceof TileEntityLaserRelay relay) {
if (StackUtil.isValid(stack)) {
if (stack.getItem() instanceof ItemLaserWrench) {
return InteractionResult.FAIL;
} else if (stack.getItem() == CommonConfig.Other.relayConfigureItem) {
if (!world.isClientSide) {
relay.onCompassAction(player);
Network network = relay.getNetwork();
if (network != null) {
network.changeAmount++;
}
relay.setChanged();
relay.sendUpdate();
}
return InteractionResult.PASS;
} else if (stack.getItem() instanceof ItemLaserRelayUpgrade) {
ItemStack inRelay = relay.inv.getStackInSlot(0);
if (!StackUtil.isValid(inRelay)) {
if (!world.isClientSide) {
if (!player.isCreative()) {
player.setItemInHand(hand, StackUtil.shrink(stack, 1));
}
ItemStack set = stack.copy();
set.setCount(1);
relay.inv.setStackInSlot(0, set);
}
return InteractionResult.PASS;
}
}
}
if (player.isShiftKeyDown()) {
ItemStack inRelay = relay.inv.getStackInSlot(0).copy();
if (StackUtil.isValid(inRelay)) {
if (!world.isClientSide) {
relay.inv.setStackInSlot(0, ItemStack.EMPTY);
if (!player.getInventory().add(inRelay)) {
player.spawnAtLocation(inRelay, 0);
}
}
return InteractionResult.PASS;
}
}
if (relay instanceof TileEntityLaserRelayItemAdvanced) {
return this.openGui(world, player, pos, TileEntityLaserRelayItemAdvanced.class);
}
}
return InteractionResult.FAIL;
}
@Nullable
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
switch (this.type) {
case ITEM:
return new TileEntityLaserRelayItem(pos, state);
case ITEM_WHITELIST:
return new TileEntityLaserRelayItemAdvanced(pos, state);
case ENERGY_ADVANCED:
return new TileEntityLaserRelayEnergyAdvanced(pos, state);
case ENERGY_EXTREME:
return new TileEntityLaserRelayEnergyExtreme(pos, state);
case FLUIDS:
return new TileEntityLaserRelayFluids(pos, state);
default:
return new TileEntityLaserRelayEnergy(pos, state);
}
}
@Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState blockState, BlockEntityType<T> entityType) {
switch (this.type) {
case ITEM:
return level.isClientSide? TileEntityLaserRelayItem::clientTick : TileEntityLaserRelayItem::serverTick;
case ITEM_WHITELIST:
return level.isClientSide? TileEntityLaserRelayItemAdvanced::clientTick : TileEntityLaserRelayItemAdvanced::serverTick;
case ENERGY_ADVANCED:
return level.isClientSide? TileEntityLaserRelayEnergyAdvanced::clientTick : TileEntityLaserRelayEnergyAdvanced::serverTick;
case ENERGY_EXTREME:
return level.isClientSide? TileEntityLaserRelayEnergyExtreme::clientTick : TileEntityLaserRelayEnergyExtreme::serverTick;
case FLUIDS:
return level.isClientSide? TileEntityLaserRelayFluids::clientTick : TileEntityLaserRelayFluids::serverTick;
default:
return level.isClientSide? TileEntityLaserRelayEnergy::clientTick : TileEntityLaserRelayEnergy::serverTick;
}
}
@Override
@OnlyIn(Dist.CLIENT)
public void displayHud(GuiGraphics guiGraphics, Minecraft minecraft, Player player, ItemStack stack, HitResult rayCast, Window resolution) {
if (!(rayCast instanceof BlockHitResult)) {
return;
}
BlockPos pos = ((BlockHitResult) rayCast).getBlockPos();
if (minecraft.level != null) {
boolean wearing = ItemEngineerGoggles.isWearing(player);
if (wearing || StackUtil.isValid(stack)) {
boolean compass = stack.getItem() == CommonConfig.Other.relayConfigureItem;
if (wearing || compass || stack.getItem() instanceof ItemLaserWrench) {
BlockEntity tile = minecraft.level.getBlockEntity(pos);
if (tile instanceof TileEntityLaserRelay relay) {
Component strg = relay.getExtraDisplayString();
guiGraphics.drawString(minecraft.font, strg, (int) (resolution.getGuiScaledWidth() / 2f + 5), (int) (resolution.getGuiScaledHeight() / 2f + 5), 0xFFFFFF);
Component expl;
if (compass) {
expl = relay.getCompassDisplayString();
} else {
expl = Component.translatable("info." + ActuallyAdditions.MODID + ".laserRelay.mode.noCompasss", Component.translatable(CommonConfig.Other.relayConfigureItem.getDescriptionId()).getString()).withStyle(ChatFormatting.GRAY, ChatFormatting.ITALIC);
}
guiGraphics.drawString(minecraft.font, expl, (int) (resolution.getGuiScaledWidth() / 2f + 5), (int) (resolution.getGuiScaledHeight() / 2f + 15), 0xFFFFFF);
}
}
}
}
}
@Override
public void onRemove(BlockState state, Level world, BlockPos pos, BlockState newState, boolean isMoving) {
if (state != newState) {
ConcurrentSet<IConnectionPair> connectionPairs = ActuallyAdditionsAPI.connectionHandler.getConnectionsFor(pos, world);
ActuallyAdditionsAPI.connectionHandler.removeRelayFromNetwork(pos, world);
List<BlockPos> relayPositions = new ArrayList<>();
connectionPairs.forEach(pair -> {
for (BlockPos pairPos : pair.getPositions()) {
if (!pos.equals(pairPos)) {
relayPositions.add(pairPos);
}
}
});
//Update the connected relays to sync the changes to the client
relayPositions.forEach(relayPos -> {
BlockEntity tile = world.getBlockEntity(relayPos);
if(tile instanceof TileEntityLaserRelay relay) {
relay.sendUpdate();
}
});
}
super.onRemove(state, world, pos, newState, isMoving);
}
//
// @Override
// public void breakBlock(World world, BlockPos pos, BlockState state) {
// super.breakBlock(world, pos, state);
//
// ActuallyAdditionsAPI.connectionHandler.removeRelayFromNetwork(pos, world);
// }
public enum Type {
ENERGY_BASIC,
ENERGY_ADVANCED,
ENERGY_EXTREME,
FLUIDS,
ITEM,
ITEM_WHITELIST
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
switch (state.getValue(FACING)) {
case UP:
return VoxelShapes.LaserRelayShapes.SHAPE_U;
case DOWN:
return VoxelShapes.LaserRelayShapes.SHAPE_D;
case EAST:
return VoxelShapes.LaserRelayShapes.SHAPE_E;
case SOUTH:
return VoxelShapes.LaserRelayShapes.SHAPE_S;
case WEST:
return VoxelShapes.LaserRelayShapes.SHAPE_W;
default:
return VoxelShapes.LaserRelayShapes.SHAPE_N;
}
}
}