ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/entity/RenderWorm.java
Brennan Ward 0787f6eb6c Closes #828 and #829 (#835)
* update to gradle 4.0

* update forge/maps

* Fix table on a stick

now mimics vanilla behavior and tries to add stacks back to inv before
dropping.

* fix a nonsense dupe glitch

* fix worm

* move a thing so its not on fire

and lowercase thingy
2017-07-07 22:09:56 +02:00

66 lines
2.2 KiB
Java

/*
* This file ("RenderWorm.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.entity;
import de.ellpeck.actuallyadditions.mod.items.InitItems;
import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderWorm extends Render<EntityWorm>{
public static final IRenderFactory<EntityWorm> FACTORY = new IRenderFactory<EntityWorm>(){
@Override
public Render<EntityWorm> createRenderFor(RenderManager manager){
return new RenderWorm(manager);
}
};
private static ItemStack stack = ItemStack.EMPTY;
public static void fixItemStack(){
stack = new ItemStack(InitItems.itemWorm);
}
protected RenderWorm(RenderManager renderManager){
super(renderManager);
}
@Override
protected ResourceLocation getEntityTexture(EntityWorm entity){
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
@Override
public void doRender(EntityWorm entity, double x, double y, double z, float entityYaw, float partialTicks){
GlStateManager.pushMatrix();
bindEntityTexture(entity);
GlStateManager.translate(x, y+0.7F, z);
double boop = Minecraft.getSystemTime()/70D;
GlStateManager.rotate(-(float)((boop%360)), 0, 1, 0);
GlStateManager.translate(0, 0, 0.4);
stack.setStackDisplayName(entity.getName());
AssetUtil.renderItemInWorld(stack);
GlStateManager.popMatrix();
}
}