mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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167 lines
No EOL
6.6 KiB
Java
167 lines
No EOL
6.6 KiB
Java
/*
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* This file ("LaserRelayConnectionHandler.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.misc;
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import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
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import de.ellpeck.actuallyadditions.api.laser.ILaserRelayConnectionHandler;
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import de.ellpeck.actuallyadditions.api.laser.LaserType;
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import de.ellpeck.actuallyadditions.api.laser.Network;
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import de.ellpeck.actuallyadditions.mod.data.WorldData;
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import io.netty.util.internal.ConcurrentSet;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public final class LaserRelayConnectionHandler implements ILaserRelayConnectionHandler{
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public static NBTTagCompound writeNetworkToNBT(Network network){
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NBTTagList list = new NBTTagList();
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for(IConnectionPair pair : network.connections){
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NBTTagCompound tag = new NBTTagCompound();
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pair.writeToNBT(tag);
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list.appendTag(tag);
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}
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NBTTagCompound compound = new NBTTagCompound();
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compound.setTag("Network", list);
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return compound;
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}
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public static Network readNetworkFromNBT(NBTTagCompound tag){
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NBTTagList list = tag.getTagList("Network", 10);
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Network network = new Network();
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for(int i = 0; i < list.tagCount(); i++){
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ConnectionPair pair = new ConnectionPair();
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pair.readFromNBT(list.getCompoundTagAt(i));
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network.connections.add(pair);
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}
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return network;
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}
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/**
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* Gets all Connections for a Relay
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*/
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@Override
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public ConcurrentSet<IConnectionPair> getConnectionsFor(BlockPos relay, World world){
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ConcurrentSet<IConnectionPair> allPairs = new ConcurrentSet<IConnectionPair>();
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for(Network aNetwork : WorldData.getDataForWorld(world).laserRelayNetworks){
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for(IConnectionPair pair : aNetwork.connections){
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if(pair.contains(relay)){
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allPairs.add(pair);
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}
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}
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}
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return allPairs;
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}
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/**
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* Removes a Relay from its Network
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*/
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@Override
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public void removeRelayFromNetwork(BlockPos relay, World world){
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Network network = this.getNetworkFor(relay, world);
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if(network != null){
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//Setup new network (so that splitting a network will cause it to break into two)
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WorldData.getDataForWorld(world).laserRelayNetworks.remove(network);
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for(IConnectionPair pair : network.connections){
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if(!pair.contains(relay)){
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this.addConnection(pair.getPositions()[0], pair.getPositions()[1], pair.getType(), world, pair.doesSuppressRender());
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}
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}
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//System.out.println("Removing a Relay from the Network!");
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}
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}
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/**
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* Gets a Network for a Relay
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*/
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@Override
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public Network getNetworkFor(BlockPos relay, World world){
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for(Network aNetwork : WorldData.getDataForWorld(world).laserRelayNetworks){
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for(IConnectionPair pair : aNetwork.connections){
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if(pair.contains(relay)){
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return aNetwork;
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}
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}
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}
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return null;
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world){
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return this.addConnection(firstRelay, secondRelay, null, world);
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, World world, boolean suppressConnectionRender){
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return this.addConnection(firstRelay, secondRelay, null, world, suppressConnectionRender);
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}
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world){
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return this.addConnection(firstRelay, secondRelay, type, world, false);
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}
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/**
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* Adds a new connection between two relays
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* (Puts it into the correct network!)
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*/
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@Override
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public boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender){
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if(firstRelay == null || secondRelay == null || firstRelay == secondRelay || firstRelay.equals(secondRelay)){
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return false;
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}
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Network firstNetwork = this.getNetworkFor(firstRelay, world);
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Network secondNetwork = this.getNetworkFor(secondRelay, world);
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//No Network exists
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if(firstNetwork == null && secondNetwork == null){
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firstNetwork = new Network();
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WorldData.getDataForWorld(world).laserRelayNetworks.add(firstNetwork);
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, type, suppressConnectionRender));
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}
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//The same Network
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else if(firstNetwork == secondNetwork){
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return false;
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}
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//Both relays have laserRelayNetworks
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else if(firstNetwork != null && secondNetwork != null){
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mergeNetworks(firstNetwork, secondNetwork, world);
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, type, suppressConnectionRender));
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}
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//Only first network exists
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else if(firstNetwork != null){
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firstNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, type, suppressConnectionRender));
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}
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//Only second network exists
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else{
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secondNetwork.connections.add(new ConnectionPair(firstRelay, secondRelay, type, suppressConnectionRender));
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}
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//System.out.println("Connected "+firstRelay.toString()+" to "+secondRelay.toString());
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//System.out.println(firstNetwork == null ? secondNetwork.toString() : firstNetwork.toString());
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//System.out.println(laserRelayNetworks);
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return true;
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}
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/**
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* Merges two laserRelayNetworks together
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* (Actually puts everything from the second network into the first one and removes the second one)
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*/
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private static void mergeNetworks(Network firstNetwork, Network secondNetwork, World world){
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for(IConnectionPair secondPair : secondNetwork.connections){
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firstNetwork.connections.add(secondPair);
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}
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WorldData.getDataForWorld(world).laserRelayNetworks.remove(secondNetwork);
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//System.out.println("Merged Two Networks!");
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}
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} |