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FilterSettings.java
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Added Oredict-based checking to everything with filters~
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2016-07-24 18:58:08 +02:00 |
ICustomEnergyReceiver.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
IEnergyDisplay.java
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Finished the new energy and fluid displays~
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2016-07-21 13:22:55 +02:00 |
ISharingEnergyProvider.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
ISharingFluidHandler.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityAtomicReconstructor.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityBase.java
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Added item distributor
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2016-09-09 21:43:33 +02:00 |
TileEntityBookletStand.java
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changed EntrySet NBT methods
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2016-09-09 17:58:34 +02:00 |
TileEntityBreaker.java
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Implemented new system of determining the type of laser relay connection
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2016-09-01 18:02:03 +02:00 |
TileEntityCanolaPress.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityCoalGenerator.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityCoffeeMachine.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityCompost.java
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Changed NBT saving system and thus removing some unnecessary interfaces
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2016-07-02 15:01:46 +02:00 |
TileEntityDirectionalBreaker.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityDisplayStand.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityDistributorItem.java
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item distributor recipe and doc
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2016-09-11 13:33:47 +02:00 |
TileEntityDropper.java
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Remove some utils that were stupid
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2016-07-04 20:15:41 +02:00 |
TileEntityEmpowerer.java
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Made the Empowerer actually require all of the 4 items >_>
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2016-08-31 20:58:56 +02:00 |
TileEntityEnergizer.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityEnervator.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityFeeder.java
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Changed NBT saving system and thus removing some unnecessary interfaces
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2016-07-02 15:01:46 +02:00 |
TileEntityFermentingBarrel.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityFireworkBox.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityFishingNet.java
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Cleanup!
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2016-07-07 17:59:45 +02:00 |
TileEntityFluidCollector.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityFluidPlacer.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityFurnaceDouble.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityFurnaceSolar.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityGiantChest.java
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Add some null checks to packets
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2016-07-24 12:48:35 +02:00 |
TileEntityGiantChestLarge.java
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Changed the way tile entity registering and name rendering is handled
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2016-07-03 21:57:33 +02:00 |
TileEntityGiantChestMedium.java
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Changed the way tile entity registering and name rendering is handled
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2016-07-03 21:57:33 +02:00 |
TileEntityGreenhouseGlass.java
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Actually, more less useless
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2016-08-10 04:50:42 +02:00 |
TileEntityGrinder.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityGrinderDouble.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityHeatCollector.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityInputter.java
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
TileEntityInputterAdvanced.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityInventoryBase.java
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Added metadata and nbt toggles to everything that has a whitelist
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2016-07-23 19:20:53 +02:00 |
TileEntityItemRepairer.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityItemViewer.java
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Made every block be able to save the tile entities around it for future use
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2016-09-09 18:40:09 +02:00 |
TileEntityLaserRelay.java
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Add a breaking change to the API
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2016-09-12 16:13:39 +02:00 |
TileEntityLaserRelayEnergy.java
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Add a breaking change to the API
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2016-09-12 16:13:39 +02:00 |
TileEntityLaserRelayEnergyAdvanced.java
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energy laser relay variation
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2016-07-14 16:44:01 +02:00 |
TileEntityLaserRelayEnergyExtreme.java
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energy laser relay variation
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2016-07-14 16:44:01 +02:00 |
TileEntityLaserRelayFluids.java
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Add a breaking change to the API
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2016-09-12 16:13:39 +02:00 |
TileEntityLaserRelayItem.java
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Add a breaking change to the API
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2016-09-12 16:13:39 +02:00 |
TileEntityLaserRelayItemWhitelist.java
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Re-did the laser relay checking system so that it will never target one block twice
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2016-08-06 02:17:11 +02:00 |
TileEntityLavaFactoryController.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityLeafGenerator.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityMiner.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityOilGenerator.java
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Added different kinds of oils and made oil generator be able to use different types to create different amounts of RF.
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2016-09-01 22:11:51 +02:00 |
TileEntityPhantomBooster.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityPhantomBreaker.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityPhantomEnergyface.java
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Fixed Phantom Energyface not working for certain tesla machines and Liquiface crashing with capabilities
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2016-09-02 08:33:54 +02:00 |
TileEntityPhantomface.java
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Fixed everything.
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2016-07-06 21:56:15 +02:00 |
TileEntityPhantomItemface.java
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CLEANUP
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2016-06-05 12:52:59 +02:00 |
TileEntityPhantomLiquiface.java
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Fixed Phantom Energyface not working for certain tesla machines and Liquiface crashing with capabilities
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2016-09-02 08:33:54 +02:00 |
TileEntityPhantomPlacer.java
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Fixed the phantom placer crashing in pulse mode.
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2016-08-24 13:17:12 +02:00 |
TileEntityPhantomRedstoneface.java
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Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together
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2016-06-10 21:52:37 +02:00 |
TileEntityPlacer.java
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How did I not notice this..?
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2016-05-16 22:54:44 +02:00 |
TileEntityPlayerInterface.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntityRangedCollector.java
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Added Oredict-based checking to everything with filters~
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2016-07-24 18:58:08 +02:00 |
TileEntityShockSuppressor.java
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Remove the weird energy and fluid pulling and also make them split into all devices around
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2016-08-31 20:16:36 +02:00 |
TileEntitySmileyCloud.java
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Remove some utils that were stupid
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2016-07-04 20:15:41 +02:00 |
TileEntityXPSolidifier.java
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Made the XP solidifier pick up any XP orbs nearby
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2016-08-12 22:02:20 +02:00 |