ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/blocks/BlockLaserRelay.java
2016-04-20 21:39:03 +02:00

70 lines
2.1 KiB
Java

/*
* This file ("BlockLaserRelay.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense/
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2016 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.blocks;
import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay;
import de.ellpeck.actuallyadditions.mod.util.PosUtil;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
//TODO Fix bounding box
public class BlockLaserRelay extends BlockContainerBase{
private static final PropertyInteger META = PropertyInteger.create("meta", 0, 5);
public BlockLaserRelay(String name){
super(Material.ROCK, name);
this.setHarvestLevel("pickaxe", 0);
this.setHardness(1.5F);
this.setResistance(10.0F);
this.setSoundType(SoundType.STONE);
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, int meta, EntityLivingBase base){
return this.getStateFromMeta(side.ordinal());
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
}
@Override
protected PropertyInteger getMetaProperty(){
return META;
}
@Override
public TileEntity createNewTileEntity(World world, int i){
return new TileEntityLaserRelay();
}
}