ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/ContainerEnergizer.java
Shadows_of_Fire 0d8f38710e Auto cleanup
2019-02-27 13:53:05 -05:00

133 lines
5.6 KiB
Java

/*
* This file ("ContainerEnergizer.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.inventory;
import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotItemHandlerUnconditioned;
import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotOutput;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnergizer;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraftforge.energy.CapabilityEnergy;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ContainerEnergizer extends Container {
public static final EntityEquipmentSlot[] VALID_EQUIPMENT_SLOTS = new EntityEquipmentSlot[] { EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET };
private final TileEntityEnergizer energizer;
public ContainerEnergizer(final EntityPlayer player, TileEntityBase tile) {
this.energizer = (TileEntityEnergizer) tile;
InventoryPlayer inventory = player.inventory;
this.addSlotToContainer(new SlotItemHandlerUnconditioned(this.energizer.inv, 0, 76, 73) {
@Override
public boolean isItemValid(ItemStack stack) {
return super.isItemValid(stack) && stack.hasCapability(CapabilityEnergy.ENERGY, null);
}
});
this.addSlotToContainer(new SlotOutput(this.energizer.inv, 1, 76, 42));
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18));
}
}
for (int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155));
}
for (int k = 0; k < 4; ++k) {
final EntityEquipmentSlot slot = VALID_EQUIPMENT_SLOTS[k];
this.addSlotToContainer(new Slot(player.inventory, 36 + 3 - k, 102, 19 + k * 18) {
@Override
public int getSlotStackLimit() {
return 1;
}
@Override
public boolean isItemValid(ItemStack stack) {
return StackUtil.isValid(stack) && stack.getItem().isValidArmor(stack, slot, player);
}
@Override
public boolean canTakeStack(EntityPlayer player) {
ItemStack itemstack = this.getStack();
return !itemstack.isEmpty() && !player.isCreative() && EnchantmentHelper.hasBindingCurse(itemstack) ? false : super.canTakeStack(player);
}
@Override
@SideOnly(Side.CLIENT)
public String getSlotTexture() {
return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()];
}
});
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
int inventoryStart = 2;
int inventoryEnd = inventoryStart + 26;
int hotbarStart = inventoryEnd + 1;
int hotbarEnd = hotbarStart + 8;
Slot theSlot = this.inventorySlots.get(slot);
if (theSlot != null && theSlot.getHasStack()) {
ItemStack newStack = theSlot.getStack();
ItemStack currentStack = newStack.copy();
//Slots in Inventory to shift from
if (slot == 1) {
if (!this.mergeItemStack(newStack, inventoryStart, hotbarEnd + 1, true)) { return StackUtil.getEmpty(); }
theSlot.onSlotChange(newStack, currentStack);
}
//Other Slots in Inventory excluded
else if (slot >= inventoryStart) {
//Shift from Inventory
if (newStack.hasCapability(CapabilityEnergy.ENERGY, null)) {
if (!this.mergeItemStack(newStack, 0, 1, false)) { return StackUtil.getEmpty(); }
}
//
else if (slot >= inventoryStart && slot <= inventoryEnd) {
if (!this.mergeItemStack(newStack, hotbarStart, hotbarEnd + 1, false)) { return StackUtil.getEmpty(); }
} else if (slot >= inventoryEnd + 1 && slot < hotbarEnd + 1 && !this.mergeItemStack(newStack, inventoryStart, inventoryEnd + 1, false)) { return StackUtil.getEmpty(); }
} else if (!this.mergeItemStack(newStack, inventoryStart, hotbarEnd + 1, false)) { return StackUtil.getEmpty(); }
if (!StackUtil.isValid(newStack)) {
theSlot.putStack(StackUtil.getEmpty());
} else {
theSlot.onSlotChanged();
}
if (newStack.getCount() == currentStack.getCount()) { return StackUtil.getEmpty(); }
theSlot.onTake(player, newStack);
return currentStack;
}
return StackUtil.getEmpty();
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return this.energizer.canPlayerUse(player);
}
}