ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityDirectionalBreaker.java
Shadows_of_Fire 1fe930b395 switch to new getDrops method
If this causes issues, its on other people's end to resolve it.  They
should stop overriding the old one.  But, this is basically asking for
trouble.
2017-09-17 02:47:04 -04:00

134 lines
4.7 KiB
Java

/*
* This file ("TileEntityDirectionalBreaker.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.energy.IEnergyStorage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class TileEntityDirectionalBreaker extends TileEntityInventoryBase{
public static final int RANGE = 8;
public static final int ENERGY_USE = 5;
public final CustomEnergyStorage storage = new CustomEnergyStorage(10000, 20, 0);
private int lastEnergy;
private int currentTime;
public TileEntityDirectionalBreaker(){
super(9, "directionalBreaker");
}
@Override
public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
super.writeSyncableNBT(compound, type);
this.storage.writeToNBT(compound);
if(type != NBTType.SAVE_BLOCK){
compound.setInteger("CurrentTime", this.currentTime);
}
}
@Override
public void readSyncableNBT(NBTTagCompound compound, NBTType type){
super.readSyncableNBT(compound, type);
this.storage.readFromNBT(compound);
if(type != NBTType.SAVE_BLOCK){
this.currentTime = compound.getInteger("CurrentTime");
}
}
@Override
public void updateEntity(){
super.updateEntity();
if(!this.world.isRemote){
if(!this.isRedstonePowered && !this.isPulseMode){
if(this.currentTime > 0){
this.currentTime--;
if(this.currentTime <= 0){
this.doWork();
}
}
else{
this.currentTime = 15;
}
}
if(this.storage.getEnergyStored() != this.lastEnergy && this.sendUpdateWithInterval()){
this.lastEnergy = this.storage.getEnergyStored();
}
}
}
private void doWork(){
if(this.storage.getEnergyStored() >= ENERGY_USE*RANGE){
IBlockState state = this.world.getBlockState(this.pos);
EnumFacing sideToManipulate = WorldUtil.getDirectionByPistonRotation(state.getBlock().getMetaFromState(state));
for(int i = 0; i < RANGE; i++){
BlockPos coordsBlock = this.pos.offset(sideToManipulate, i+1);
Block blockToBreak = this.world.getBlockState(coordsBlock).getBlock();
if(blockToBreak != null && !this.world.isAirBlock(coordsBlock) && this.world.getBlockState(coordsBlock).getBlockHardness(this.world, coordsBlock) > -1.0F){
NonNullList<ItemStack> drops = NonNullList.create();
blockToBreak.getDrops(drops, world, pos, state, 0);
float chance = WorldUtil.fireFakeHarvestEventsForDropChance(drops, this.world, coordsBlock);
if(chance > 0 && this.world.rand.nextFloat() <= chance){
if(WorldUtil.addToInventory(this.slots, drops, false)){
this.world.playEvent(2001, coordsBlock, Block.getStateId(this.world.getBlockState(coordsBlock)));
this.world.setBlockToAir(coordsBlock);
WorldUtil.addToInventory(this.slots, drops, true);
this.storage.extractEnergyInternal(ENERGY_USE, false);
this.markDirty();
}
}
}
}
}
}
@Override
public boolean isItemValidForSlot(int i, ItemStack stack){
return false;
}
@SideOnly(Side.CLIENT)
public int getEnergyScaled(int i){
return this.storage.getEnergyStored()*i/this.storage.getMaxEnergyStored();
}
@Override
public boolean canExtractItem(int slot, ItemStack stack){
return true;
}
@Override
public boolean isRedstoneToggle(){
return true;
}
@Override
public void activateOnPulse(){
this.doWork();
}
@Override
public IEnergyStorage getEnergyStorage(EnumFacing facing){
return this.storage;
}
}