ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/common/inventory/gui/GuiDirectionalBreaker.java
2020-09-09 15:49:01 +01:00

57 lines
2.1 KiB
Java

package de.ellpeck.actuallyadditions.common.inventory.gui;
import de.ellpeck.actuallyadditions.common.inventory.ContainerDirectionalBreaker;
import de.ellpeck.actuallyadditions.common.tile.TileEntityBase;
import de.ellpeck.actuallyadditions.common.tile.TileEntityDirectionalBreaker;
import de.ellpeck.actuallyadditions.common.util.AssetUtil;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GuiDirectionalBreaker extends GuiWtfMojang {
private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_directional_breaker");
private final TileEntityDirectionalBreaker breaker;
private EnergyDisplay energy;
public GuiDirectionalBreaker(InventoryPlayer inventory, TileEntityBase tile) {
super(new ContainerDirectionalBreaker(inventory, tile));
this.breaker = (TileEntityDirectionalBreaker) tile;
this.xSize = 176;
this.ySize = 93 + 86;
}
@Override
public void initGui() {
super.initGui();
this.energy = new EnergyDisplay(this.guiLeft + 42, this.guiTop + 5, this.breaker.storage);
}
@Override
public void drawScreen(int x, int y, float f) {
super.drawScreen(x, y, f);
this.energy.drawOverlay(x, y);
}
@Override
public void drawGuiContainerForegroundLayer(int x, int y) {
AssetUtil.displayNameString(this.fontRenderer, this.xSize, -10, this.breaker);
}
@Override
public void drawGuiContainerBackgroundLayer(float f, int x, int y) {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(AssetUtil.GUI_INVENTORY_LOCATION);
this.drawTexturedModalRect(this.guiLeft, this.guiTop + 93, 0, 0, 176, 86);
this.mc.getTextureManager().bindTexture(RES_LOC);
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, 176, 93);
this.energy.draw();
}
}