ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/inventory/ContainerEnervator.java
2022-06-24 14:38:07 -05:00

140 lines
5.3 KiB
Java

/*
* This file ("ContainerEnervator.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.inventory;
import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotItemHandlerUnconditioned;
import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotOutput;
import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnervator;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import net.minecraftforge.energy.CapabilityEnergy;
import java.util.Objects;
public class ContainerEnervator extends Container {
public final TileEntityEnervator enervator;
public static ContainerEnervator fromNetwork(int windowId, PlayerInventory inv, PacketBuffer data) {
return new ContainerEnervator(windowId, inv, (TileEntityEnervator) Objects.requireNonNull(inv.player.level.getBlockEntity(data.readBlockPos())));
}
public ContainerEnervator(int windowId, PlayerInventory inventory, TileEntityEnervator tile) {
super(ActuallyContainers.ENERVATOR_CONTAINER.get(), windowId);
this.enervator = tile;
this.addSlot(new SlotItemHandlerUnconditioned(this.enervator.inv, 0, 76, 73));
this.addSlot(new SlotOutput(this.enervator.inv, 1, 76, 42));
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
this.addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18));
}
}
for (int i = 0; i < 9; i++) {
this.addSlot(new Slot(inventory, i, 8 + i * 18, 155));
}
for (int k = 0; k < 4; ++k) {
EquipmentSlotType slot = ContainerEnergizer.VALID_EQUIPMENT_SLOTS[k];
this.addSlot(new Slot(inventory, 36 + 3 - k, 102, 19 + k * 18) {
@Override
public int getMaxStackSize() {
return 1;
}
// TODO: [port] validate that this is correct
@Override
public boolean mayPlace(ItemStack stack) {
return StackUtil.isValid(stack) && stack.getItem() instanceof ArmorItem;
}
// TODO: [port] add this back
// @Override
// @OnlyIn(Dist.CLIENT)
// public String getSlotTexture() {
// return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()];
// }
});
}
}
@Override
public ItemStack quickMoveStack(PlayerEntity player, int slot) {
int inventoryStart = 2;
int inventoryEnd = inventoryStart + 26;
int hotbarStart = inventoryEnd + 1;
int hotbarEnd = hotbarStart + 8;
Slot theSlot = this.slots.get(slot);
if (theSlot != null && theSlot.hasItem()) {
ItemStack newStack = theSlot.getItem();
ItemStack currentStack = newStack.copy();
//Slots in Inventory to shift from
if (slot == 1) {
if (!this.moveItemStackTo(newStack, inventoryStart, hotbarEnd + 1, true)) {
return ItemStack.EMPTY;
}
theSlot.onQuickCraft(newStack, currentStack);
}
//Other Slots in Inventory excluded
else if (slot >= inventoryStart) {
//Shift from Inventory
if (newStack.getCapability(CapabilityEnergy.ENERGY).isPresent()) {
if (!this.moveItemStackTo(newStack, 0, 1, false)) {
return ItemStack.EMPTY;
}
}
//
else if (slot >= inventoryStart && slot <= inventoryEnd) {
if (!this.moveItemStackTo(newStack, hotbarStart, hotbarEnd + 1, false)) {
return ItemStack.EMPTY;
}
} else if (slot >= inventoryEnd + 1 && slot < hotbarEnd + 1 && !this.moveItemStackTo(newStack, inventoryStart, inventoryEnd + 1, false)) {
return ItemStack.EMPTY;
}
} else if (!this.moveItemStackTo(newStack, inventoryStart, hotbarEnd + 1, false)) {
return ItemStack.EMPTY;
}
if (!StackUtil.isValid(newStack)) {
theSlot.set(ItemStack.EMPTY);
} else {
theSlot.setChanged();
}
if (newStack.getCount() == currentStack.getCount()) {
return ItemStack.EMPTY;
}
theSlot.onTake(player, newStack);
return currentStack;
}
return ItemStack.EMPTY;
}
@Override
public boolean stillValid(PlayerEntity player) {
return this.enervator.canPlayerUse(player);
}
}