ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/misc/apiimpl/farmer/DefaultFarmerBehavior.java
2022-01-09 11:01:49 -06:00

209 lines
7.5 KiB
Java

/*
* This file ("DefaultFarmerBehavior.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer;
import de.ellpeck.actuallyadditions.api.farmer.FarmerResult;
import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior;
import de.ellpeck.actuallyadditions.api.internal.IFarmer;
import de.ellpeck.actuallyadditions.mod.util.StackUtil;
import net.minecraft.block.*;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.*;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.LootParameters;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.common.util.FakePlayerFactory;
import java.util.ArrayList;
import java.util.List;
public class DefaultFarmerBehavior implements IFarmerBehavior {
public static boolean defaultPlant(World world, BlockPos pos, BlockState toPlant, IFarmer farmer, int use) {
if (toPlant != null) {
BlockPos farmland = pos.below();
Block farmlandBlock = world.getBlockState(farmland).getBlock();
if (Tags.Blocks.DIRT.contains(farmlandBlock) || farmlandBlock == Blocks.GRASS) {
world.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
useHoeAt(world, farmland);
world.playSound(null, farmland, SoundEvents.HOE_TILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
farmer.extractEnergy(use);
}
if (tryPlant(toPlant, world, pos)) {
farmer.extractEnergy(use);
return true;
}
}
return false;
}
private static boolean tryPlant(BlockState toPlant, World world, BlockPos pos) {
if (toPlant.canSurvive(world, pos)) {
world.setBlockAndUpdate(pos, toPlant);
return true;
}
return false;
}
@Override
public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) {
int use = 350;
if (farmer.getEnergy() >= use * 2) {
if (defaultPlant(world, pos, this.getPlantablePlantFromStack(seed, world, pos), farmer, use)) {
return FarmerResult.SUCCESS;
}
}
return FarmerResult.FAIL;
}
@Override
public FarmerResult tryHarvestPlant(ServerWorld world, BlockPos pos, IFarmer farmer) {
int use = 250;
if (farmer.getEnergy() >= use) {
BlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof CropsBlock) {
if (((CropsBlock) block).isMaxAge(state)) {
return this.doFarmerStuff(state, world, pos, farmer);
}
}
else if (state.hasProperty(BlockStateProperties.AGE_7)) {
if (state.getValue(BlockStateProperties.AGE_7) >= 7 && !(block instanceof StemBlock)) {
return this.doFarmerStuff(state, world, pos, farmer);
}
}
}
return FarmerResult.FAIL;
}
private FarmerResult doFarmerStuff(BlockState state, ServerWorld world, BlockPos pos, IFarmer farmer) {
List<ItemStack> seeds = new ArrayList<>();
List<ItemStack> other = new ArrayList<>();
List<ItemStack> drops = state.getDrops(new LootContext.Builder(world)
.withParameter(LootParameters.ORIGIN, new Vector3d(pos.getX(), pos.getY(), pos.getZ()))
.withParameter(LootParameters.TOOL, ItemStack.EMPTY));
if (drops.isEmpty())
return FarmerResult.FAIL;
for (ItemStack stack : drops) {
if (this.getPlantableFromStack(stack) != null) {
seeds.add(stack);
} else {
other.add(stack);
}
}
boolean addSeeds = true;
if (!farmer.canAddToSeeds(seeds)) {
other.addAll(seeds);
addSeeds = false;
}
if (farmer.canAddToOutput(other)) {
farmer.addToOutput(other);
if (addSeeds) {
farmer.addToSeeds(seeds);
}
world.levelEvent(2001, pos, Block.getId(state));
world.setBlockAndUpdate(pos, Blocks.AIR.defaultBlockState());
farmer.extractEnergy(250);
return FarmerResult.SUCCESS;
}
return FarmerResult.FAIL;
}
@Override
public int getPriority() {
return 0;
}
private BlockState getPlantablePlantFromStack(ItemStack stack, World world, BlockPos pos) {
if (StackUtil.isValid(stack)) {
IPlantable plantable = this.getPlantableFromStack(stack);
if (plantable != null) {
BlockState state = plantable.getPlant(world, pos);
if (state != null && state.getBlock() instanceof IGrowable) {
return state;
}
}
}
return null;
}
private IPlantable getPlantableFromStack(ItemStack stack) {
Item item = stack.getItem();
if (item instanceof IPlantable) {
return (IPlantable) item;
} else if (item instanceof BlockItem) {
Block block = Block.byItem(item);
if (block instanceof IPlantable) {
return (IPlantable) block;
}
}
return null;
}
private static ItemStack hoe = ItemStack.EMPTY;
private static ItemStack getHoeStack() {
if (hoe.isEmpty()) {
hoe = new ItemStack(Items.DIAMOND_HOE);
}
return hoe;
}
public static ActionResultType useHoeAt(World world, BlockPos pos) {
PlayerEntity player = FakePlayerFactory.getMinecraft((ServerWorld) world); //TODO we need our own fakeplayer for the mod.
ItemStack itemstack = getHoeStack();
if (!player.mayUseItemAt(pos.relative(Direction.UP), Direction.UP, itemstack)) {
return ActionResultType.FAIL;
} else {
ItemUseContext dummyContext = new ItemUseContext(world, player, Hand.MAIN_HAND, itemstack, new BlockRayTraceResult(new Vector3d(0.5, 0.5, 0.5), Direction.UP, pos, false));
int hook = net.minecraftforge.event.ForgeEventFactory.onHoeUse(dummyContext);
if (hook != 0) {
return hook > 0
? ActionResultType.SUCCESS
: ActionResultType.FAIL;
}
if (world.isEmptyBlock(pos.above())) {
Block block = world.getBlockState(pos).getBlock();
if (block == Blocks.GRASS || block == Blocks.GRASS_PATH) {
world.setBlockAndUpdate(pos, Blocks.FARMLAND.defaultBlockState());
return ActionResultType.SUCCESS;
}
if (Tags.Blocks.DIRT.contains(block)) {
world.setBlockAndUpdate(pos, Blocks.FARMLAND.defaultBlockState());
return ActionResultType.SUCCESS;
}
}
return ActionResultType.PASS;
}
}
}