ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/common/misc/special/RenderSpecial.java
2020-09-09 15:49:01 +01:00

72 lines
2.5 KiB
Java

package de.ellpeck.actuallyadditions.common.misc.special;
import de.ellpeck.actuallyadditions.common.util.AssetUtil;
import de.ellpeck.actuallyadditions.common.util.StackUtil;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EnumPlayerModelParts;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Vec3d;
public class RenderSpecial {
private final ItemStack theThingToRender;
public RenderSpecial(ItemStack stack) {
this.theThingToRender = stack;
}
public void render(EntityPlayer player, float partialTicks) {
if (player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE) || player.isElytraFlying()) { return; }
GlStateManager.pushMatrix();
Vec3d currentPos = Minecraft.getMinecraft().player.getPositionEyes(partialTicks);
Vec3d playerPos = player.getPositionEyes(partialTicks);
GlStateManager.translate(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
GlStateManager.translate(0D, 2.575D - (player.isSneaking() ? 0.125D : 0D), 0D);
this.render();
GlStateManager.popMatrix();
}
public void render() {
if (StackUtil.isValid(this.theThingToRender)) {
boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock;
GlStateManager.pushMatrix();
if (isBlock) {
GlStateManager.translate(0D, -0.1875D, 0D);
}
GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F);
float size = isBlock ? 0.5F : 0.4F;
GlStateManager.scale(size, size, size);
//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
//Peck edit: What do you mean by "nice" you jackass? >_>
double boop = Minecraft.getSystemTime() / 1000D;
GlStateManager.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
GlStateManager.rotate((float) (boop * 40D % 360), 0, 1, 0);
GlStateManager.disableLighting();
GlStateManager.pushMatrix();
if (!isBlock) {
GlStateManager.translate(0D, 0.5D, 0D);
}
GlStateManager.rotate(180F, 1F, 0F, 0F);
AssetUtil.renderItemInWorld(this.theThingToRender);
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
}