mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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72 lines
2.5 KiB
Java
72 lines
2.5 KiB
Java
package de.ellpeck.actuallyadditions.common.misc.special;
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import de.ellpeck.actuallyadditions.common.util.AssetUtil;
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import de.ellpeck.actuallyadditions.common.util.StackUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EnumPlayerModelParts;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Vec3d;
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public class RenderSpecial {
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private final ItemStack theThingToRender;
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public RenderSpecial(ItemStack stack) {
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this.theThingToRender = stack;
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}
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public void render(EntityPlayer player, float partialTicks) {
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if (player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE) || player.isElytraFlying()) { return; }
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GlStateManager.pushMatrix();
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Vec3d currentPos = Minecraft.getMinecraft().player.getPositionEyes(partialTicks);
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Vec3d playerPos = player.getPositionEyes(partialTicks);
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GlStateManager.translate(playerPos.x - currentPos.x, playerPos.y - currentPos.y, playerPos.z - currentPos.z);
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GlStateManager.translate(0D, 2.575D - (player.isSneaking() ? 0.125D : 0D), 0D);
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this.render();
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GlStateManager.popMatrix();
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}
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public void render() {
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if (StackUtil.isValid(this.theThingToRender)) {
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boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock;
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GlStateManager.pushMatrix();
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if (isBlock) {
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GlStateManager.translate(0D, -0.1875D, 0D);
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}
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GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F);
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float size = isBlock ? 0.5F : 0.4F;
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GlStateManager.scale(size, size, size);
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//Make the floaty stuff look nice using sine waves \o/ -xdjackiexd
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//Peck edit: What do you mean by "nice" you jackass? >_>
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double boop = Minecraft.getSystemTime() / 1000D;
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GlStateManager.translate(0D, Math.sin(boop % (2 * Math.PI)) * 0.25, 0D);
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GlStateManager.rotate((float) (boop * 40D % 360), 0, 1, 0);
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GlStateManager.disableLighting();
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GlStateManager.pushMatrix();
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if (!isBlock) {
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GlStateManager.translate(0D, 0.5D, 0D);
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}
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GlStateManager.rotate(180F, 1F, 0F, 0F);
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AssetUtil.renderItemInWorld(this.theThingToRender);
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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}
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}
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