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76 lines
3 KiB
Java
76 lines
3 KiB
Java
/*
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* This file ("ParticleBeam.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.particle;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.particles.IParticleData;
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public class ParticleBeam extends Particle {
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private final double endX;
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private final double endY;
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private final double endZ;
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private final float[] color;
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private final double rotationTime;
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private final float size;
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private final float alpha;
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public ParticleBeam(ClientWorld world, double startX, double startY, double startZ, double endX, double endY, double endZ,
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float[] color, float alpha, int maxAge, double rotationTime, float size) {
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super(world, startX, startY, startZ);
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this.endX = endX;
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this.endY = endY;
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this.endZ = endZ;
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this.color = color;
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this.rotationTime = rotationTime;
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this.size = size;
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this.lifetime = maxAge;
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this.alpha = alpha;
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}
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@Override
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public void render(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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float ageRatio = (float) this.age / (float) this.lifetime;
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float currAlpha = this.alpha - ageRatio * this.alpha;
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AssetUtil.renderLaser(this.x + 0.5, this.y + 0.5, this.z + 0.5, this.endX + 0.5, this.endY + 0.5, this.endZ + 0.5, this.rotationTime, currAlpha, this.size, this.color);
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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public static class Factory implements IParticleFactory<BeamParticleData> {
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public Factory(IAnimatedSprite sprite) {
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}
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@Override
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public Particle createParticle(BeamParticleData data, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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return new ParticleBeam(worldIn, x, y, z, data.endX, data.endY, data.endZ, data.color, data.alpha, data.maxAge,
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data.rotationTime, data.size);
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}
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public static IParticleData createData(double endX, double endY, double endZ, float[] color, float alpha,
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int maxAge, double rotationTime, float size) {
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return new BeamParticleData(endX, endY, endZ, color, alpha, maxAge, rotationTime, size);
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}
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}
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}
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