mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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130 lines
5 KiB
Java
130 lines
5 KiB
Java
/*
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* This file ("ParticleLaserItem.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.particle;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.IAnimatedSprite;
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import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.item.ItemStack;
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import net.minecraft.particles.IParticleData;
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import net.minecraft.util.Util;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.world.LightType;
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public class ParticleLaserItem extends Particle {
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private final double otherX;
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private final double otherY;
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private final double otherZ;
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private final ItemStack stack;
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private ParticleLaserItem(ClientWorld world, double posX, double posY, double posZ, ItemStack stack, double motionY) {
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this(world, posX, posY, posZ, stack, motionY, 0, 0, 0);
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}
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public ParticleLaserItem(ClientWorld world, double posX, double posY, double posZ, ItemStack stack, double motionY, double otherX, double otherY, double otherZ) {
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super(world, posX + (world.random.nextDouble() - 0.5) / 8, posY, posZ + (world.random.nextDouble() - 0.5) / 8);
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this.stack = stack;
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this.otherX = otherX;
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this.otherY = otherY;
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this.otherZ = otherZ;
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this.xd = 0;
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this.yd = motionY;
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this.zd = 0;
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this.lifetime = 10;
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this.hasPhysics = false;
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}
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@Override
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public void remove() {
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super.remove();
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if (this.otherX != 0 || this.otherY != 0 || this.otherZ != 0) {
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this.level.addParticle(Factory.createData(this.stack, 0, 0, 0),
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this.otherX, this.otherY, this.otherZ, 0, -0.025, 0);
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}
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}
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@Override
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public void render(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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Minecraft mc = Minecraft.getInstance();
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IRenderTypeBuffer.Impl renderBuffer = mc.renderBuffers().bufferSource();
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Vector3d cam = renderInfo.getPosition();
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RenderSystem.pushMatrix();
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RenderHelper.turnBackOn();
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MatrixStack matrices = new MatrixStack();
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matrices.pushPose();
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matrices.translate(x - cam.x, y - cam.y, z - cam.z);
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matrices.scale(0.3F, 0.3F, 0.3F);
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double boop = Util.getMillis() / 600D;
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matrices.mulPose(Vector3f.YP.rotationDegrees((float) (boop * 40D % 360)));
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
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GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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float ageRatio = (float) this.age / (float) this.lifetime;
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float color = this.yd < 0
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? 1F - ageRatio
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: ageRatio;
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RenderSystem.blendColor(color, color, color, color);
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int blockLight = level.getBrightness(LightType.BLOCK, new BlockPos(x, y, z));
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int skyLight = level.getBrightness(LightType.SKY, new BlockPos(x, y, z));
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AssetUtil.renderItemWithoutScrewingWithColors(this.stack, matrices, LightTexture.pack(blockLight, skyLight), OverlayTexture.NO_OVERLAY);
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RenderHelper.turnOff();
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matrices.popPose();
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RenderSystem.popMatrix();
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renderBuffer.endBatch();
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}
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@Override
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public IParticleRenderType getRenderType() {
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return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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public static class Factory implements IParticleFactory<LaserItemParticleData> {
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public Factory(IAnimatedSprite sprite) {
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}
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@Override
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public Particle createParticle(LaserItemParticleData data, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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return new ParticleLaserItem(worldIn, x, y, z, data.stack, ySpeed, data.outputX, data.outputY, data.outputZ);
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}
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public static IParticleData createData(ItemStack stack, double outputX, double outputY, double outputZ) {
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return new LaserItemParticleData(stack, outputX, outputY, outputZ);
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}
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}
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}
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