mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-06-07 16:13:38 +02:00
3649bdd29c
-Bugs fixed
67 lines
2.5 KiB
Java
67 lines
2.5 KiB
Java
package ellpeck.actuallyadditions.util;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.util.ForgeDirection;
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public class WorldUtil{
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public static ChunkCoordinates getCoordsFromSide(ForgeDirection side, int x, int y, int z){
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if(side == ForgeDirection.UNKNOWN) return null;
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return new ChunkCoordinates(x+side.offsetX, y+side.offsetY, z+side.offsetZ);
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}
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public static void breakBlockAtSide(ForgeDirection side, World world, int x, int y, int z){
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ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
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if(c != null){
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world.setBlockToAir(c.posX, c.posY, c.posZ);
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}
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}
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public static boolean placeBlockAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
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if(world instanceof WorldServer){
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if(side != ForgeDirection.UNKNOWN){
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return stack.tryPlaceItemIntoWorld(FakePlayerUtil.newFakePlayer(world), world, x, y, z, side.ordinal(), 0, 0, 0);
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}
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}
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return false;
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}
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public static boolean dropItemAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
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if(side != ForgeDirection.UNKNOWN){
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ChunkCoordinates coords = getCoordsFromSide(side, x, y, z);
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if(coords != null){
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EntityItem item = new EntityItem(world, coords.posX+0.5, coords.posY+0.5, coords.posZ+0.5, stack);
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item.motionX = 0;
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item.motionY = 0;
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item.motionZ = 0;
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world.spawnEntityInWorld(item);
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}
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}
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return false;
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}
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public static TileEntity getTileEntityFromSide(ForgeDirection side, World world, int x, int y, int z){
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ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
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if(c != null){
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return world.getTileEntity(c.posX, c.posY, c.posZ);
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}
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return null;
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}
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public static ForgeDirection getDirectionByRotatingSide(int side){
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if(side == 0) return ForgeDirection.UP;
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if(side == 1) return ForgeDirection.DOWN;
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if(side == 2) return ForgeDirection.NORTH;
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if(side == 3) return ForgeDirection.EAST;
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if(side == 4) return ForgeDirection.SOUTH;
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if(side == 5) return ForgeDirection.WEST;
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else return ForgeDirection.UNKNOWN;
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}
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}
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