ActuallyAdditions/src/main/java/ellpeck/actuallyadditions/util/WorldUtil.java
Ellpeck 3649bdd29c -Precision Droppers
-Bugs fixed
2015-05-04 17:26:50 +02:00

67 lines
2.5 KiB
Java

package ellpeck.actuallyadditions.util;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChunkCoordinates;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.util.ForgeDirection;
public class WorldUtil{
public static ChunkCoordinates getCoordsFromSide(ForgeDirection side, int x, int y, int z){
if(side == ForgeDirection.UNKNOWN) return null;
return new ChunkCoordinates(x+side.offsetX, y+side.offsetY, z+side.offsetZ);
}
public static void breakBlockAtSide(ForgeDirection side, World world, int x, int y, int z){
ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
if(c != null){
world.setBlockToAir(c.posX, c.posY, c.posZ);
}
}
public static boolean placeBlockAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
if(world instanceof WorldServer){
if(side != ForgeDirection.UNKNOWN){
return stack.tryPlaceItemIntoWorld(FakePlayerUtil.newFakePlayer(world), world, x, y, z, side.ordinal(), 0, 0, 0);
}
}
return false;
}
public static boolean dropItemAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){
if(side != ForgeDirection.UNKNOWN){
ChunkCoordinates coords = getCoordsFromSide(side, x, y, z);
if(coords != null){
EntityItem item = new EntityItem(world, coords.posX+0.5, coords.posY+0.5, coords.posZ+0.5, stack);
item.motionX = 0;
item.motionY = 0;
item.motionZ = 0;
world.spawnEntityInWorld(item);
}
}
return false;
}
public static TileEntity getTileEntityFromSide(ForgeDirection side, World world, int x, int y, int z){
ChunkCoordinates c = getCoordsFromSide(side, x, y, z);
if(c != null){
return world.getTileEntity(c.posX, c.posY, c.posZ);
}
return null;
}
public static ForgeDirection getDirectionByRotatingSide(int side){
if(side == 0) return ForgeDirection.UP;
if(side == 1) return ForgeDirection.DOWN;
if(side == 2) return ForgeDirection.NORTH;
if(side == 3) return ForgeDirection.EAST;
if(side == 4) return ForgeDirection.SOUTH;
if(side == 5) return ForgeDirection.WEST;
else return ForgeDirection.UNKNOWN;
}
}