ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelayEnergy.java
Mrbysco 3a767e1894 Replace more calls to I18n with Component.translatable
Fix up the Relay item Whitelist GUI
2024-03-12 21:31:29 +01:00

321 lines
12 KiB
Java

/*
* This file ("TileEntityLaserRelayEnergy.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015-2017 Ellpeck
*/
package de.ellpeck.actuallyadditions.mod.tile;
import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
import de.ellpeck.actuallyadditions.api.laser.LaserType;
import de.ellpeck.actuallyadditions.api.laser.Network;
import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
import de.ellpeck.actuallyadditions.mod.config.CommonConfig;
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
import net.minecraft.ChatFormatting;
import net.minecraft.client.resources.language.I18n;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.api.distmarker.OnlyIn;
import net.neoforged.neoforge.capabilities.Capabilities;
import net.neoforged.neoforge.energy.IEnergyStorage;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay {
public static final int CAP = 1000;
public final ConcurrentHashMap<Direction, BlockEntity> receiversAround = new ConcurrentHashMap<>();
private final IEnergyStorage[] energyStorages = new IEnergyStorage[6];
private Mode mode = Mode.BOTH;
public TileEntityLaserRelayEnergy(BlockEntityType<?> type, BlockPos pos, BlockState state) {
super(type, pos, state, LaserType.ENERGY);
for (int i = 0; i < this.energyStorages.length; i++) {
Direction facing = Direction.values()[i];
this.energyStorages[i] = new IEnergyStorage() {
@Override
public int receiveEnergy(int amount, boolean simulate) {
return TileEntityLaserRelayEnergy.this.transmitEnergy(facing, amount, simulate);
}
@Override
public int extractEnergy(int maxExtract, boolean simulate) {
return 0;
}
@Override
public int getEnergyStored() {
return 0;
}
@Override
public int getMaxEnergyStored() {
return TileEntityLaserRelayEnergy.this.getEnergyCap();
}
@Override
public boolean canExtract() {
return false;
}
@Override
public boolean canReceive() {
return true;
}
};
}
}
public TileEntityLaserRelayEnergy(BlockPos pos, BlockState state) {
this(ActuallyBlocks.LASER_RELAY.getTileEntityType(), pos, state);
}
public static <T extends BlockEntity> void clientTick(Level level, BlockPos pos, BlockState state, T t) {
if (t instanceof TileEntityLaserRelayEnergy tile) {
tile.clientTick();
}
}
public static <T extends BlockEntity> void serverTick(Level level, BlockPos pos, BlockState state, T t) {
if (t instanceof TileEntityLaserRelayEnergy tile) {
tile.serverTick();
}
}
private int transmitEnergy(Direction from, int maxTransmit, boolean simulate) {
int transmitted = 0;
if (maxTransmit > 0 && this.mode != Mode.OUTPUT_ONLY) {
Network network = this.getNetwork();
if (network != null) {
transmitted = this.transferEnergyToReceiverInNeed(from, network, maxTransmit, simulate);
}
}
return transmitted;
}
// TODO: [port] this is super hacky, review and fix up
@Override
public IEnergyStorage getEnergyStorage(Direction facing) {
return this.energyStorages[facing == null
? 0
: facing.ordinal()];
}
@Override
public boolean shouldSaveDataOnChangeOrWorldStart() {
return true;
}
@Override
public void saveDataOnChangeOrWorldStart() {
Map<Direction, BlockEntity> old = new HashMap<>(this.receiversAround);
boolean change = false;
this.receiversAround.clear();
for (Direction side : Direction.values()) {
BlockPos pos = this.getBlockPos().relative(side);
if (this.level.hasChunkAt(pos)) {
BlockEntity tile = this.level.getBlockEntity(pos);
if (tile != null && !(tile instanceof TileEntityLaserRelay)) {
if (this.level.getCapability(Capabilities.EnergyStorage.BLOCK, tile.getBlockPos(), side.getOpposite()) != null) {
this.receiversAround.put(side, tile);
BlockEntity oldTile = old.get(side);
if (oldTile == null || !tile.equals(oldTile)) {
change = true;
}
}
}
}
}
if (change || old.size() != this.receiversAround.size()) {
Network network = this.getNetwork();
if (network != null) {
network.changeAmount++;
}
}
}
private int transferEnergyToReceiverInNeed(Direction from, Network network, int maxTransfer, boolean simulate) {
int transmitted = 0;
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
Set<BlockPos> alreadyChecked = new ObjectOpenHashSet<>();
Set<TileEntityLaserRelayEnergy> relaysThatWork = new ObjectOpenHashSet<>();
int totalReceiverAmount = 0;
for (IConnectionPair pair : network.connections) {
for (BlockPos relay : pair.getPositions()) {
if (relay != null && this.level.hasChunkAt(relay) && !alreadyChecked.contains(relay)) {
alreadyChecked.add(relay);
BlockEntity relayTile = this.level.getBlockEntity(relay);
if (relayTile instanceof TileEntityLaserRelayEnergy theRelay) {
if (theRelay.mode != Mode.INPUT_ONLY) {
boolean workedOnce = false;
for (Direction facing : theRelay.receiversAround.keySet()) {
if (theRelay != this || facing != from) {
BlockEntity tile = theRelay.receiversAround.get(facing);
Direction opp = facing.getOpposite();
if (tile != null) {
Boolean received = Optional.ofNullable(this.level.getCapability(Capabilities.EnergyStorage.BLOCK, tile.getBlockPos(), opp)).map(cap -> cap.receiveEnergy(maxTransfer, true) > 0).orElse(false);
if (received) {
totalReceiverAmount++;
workedOnce = true;
}
}
}
}
if (workedOnce) {
relaysThatWork.add(theRelay);
}
}
}
}
}
}
if (totalReceiverAmount > 0 && !relaysThatWork.isEmpty()) {
int amountPer = maxTransfer / totalReceiverAmount <= 0
? maxTransfer
: maxTransfer / totalReceiverAmount;
for (TileEntityLaserRelayEnergy theRelay : relaysThatWork) {
double highestLoss = Math.max(theRelay.getLossPercentage(), this.getLossPercentage());
int lowestCap = Math.min(theRelay.getEnergyCap(), this.getEnergyCap());
for (Map.Entry<Direction, BlockEntity> receiver : theRelay.receiversAround.entrySet()) {
if (receiver != null) {
Direction side = receiver.getKey();
Direction opp = side.getOpposite();
BlockEntity tile = receiver.getValue();
if (!alreadyChecked.contains(tile.getBlockPos())) {
alreadyChecked.add(tile.getBlockPos());
if (theRelay != this || side != from) {
transmitted += Optional.ofNullable(this.level.getCapability(Capabilities.EnergyStorage.BLOCK, tile.getBlockPos(), opp)).map(cap -> {
int trans = 0;
int theoreticalReceived = cap.receiveEnergy(Math.min(amountPer, lowestCap), true);
if (theoreticalReceived > 0) {
int deduct = this.calcDeduction(theoreticalReceived, highestLoss);
if (deduct >= theoreticalReceived) { //Happens with small numbers
deduct = 0;
}
trans += cap.receiveEnergy(theoreticalReceived - deduct, simulate);
trans += deduct;
}
return trans;
}).orElse(0);
//If everything that could be transmitted was transmitted
if (transmitted >= maxTransfer) {
return transmitted;
}
}
}
}
}
}
}
return transmitted;
}
private int calcDeduction(int theoreticalReceived, double highestLoss) {
return CommonConfig.Machines.LASER_RELAY_LOSS.get()
? Mth.ceil(theoreticalReceived * (highestLoss / 100))
: 0;
}
public int getEnergyCap() {
return CAP;
}
public double getLossPercentage() {
return 5;
}
@Override
@OnlyIn(Dist.CLIENT)
public Component getExtraDisplayString() {
return Component.translatable("info." + ActuallyAdditions.MODID + ".laserRelay.energy.extra").append(": ").append(Component.translatable(this.mode.name).withStyle(ChatFormatting.DARK_RED));
}
@Override
@OnlyIn(Dist.CLIENT)
public Component getCompassDisplayString() {
return Component.translatable("info." + ActuallyAdditions.MODID + ".laserRelay.energy.display").withStyle(ChatFormatting.GREEN);
}
@Override
public void onCompassAction(Player player) {
this.mode = this.mode.getNext();
}
@Override
public void writeSyncableNBT(CompoundTag compound, NBTType type) {
super.writeSyncableNBT(compound, type);
if (type != NBTType.SAVE_BLOCK) {
compound.putString("Mode", this.mode.toString());
}
}
@Override
public void readSyncableNBT(CompoundTag compound, NBTType type) {
super.readSyncableNBT(compound, type);
if (type != NBTType.SAVE_BLOCK) {
String modeStrg = compound.getString("Mode");
if (modeStrg != null && !modeStrg.isEmpty()) {
this.mode = Mode.valueOf(modeStrg);
}
}
}
public enum Mode {
BOTH("info." + ActuallyAdditions.MODID + ".laserRelay.mode.both"),
OUTPUT_ONLY("info." + ActuallyAdditions.MODID + ".laserRelay.mode.outputOnly"),
INPUT_ONLY("info." + ActuallyAdditions.MODID + ".laserRelay.mode.inputOnly");
public final String name;
Mode(String name) {
this.name = name;
}
public Mode getNext() {
int ordinal = this.ordinal() + 1;
if (ordinal >= values().length) {
ordinal = 0;
}
return values()[ordinal];
}
}
}