mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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294 lines
9.6 KiB
Java
294 lines
9.6 KiB
Java
/*
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* This file ("TileEntityFireworkBox.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.network.gui.INumberReactor;
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import net.minecraft.entity.item.EntityFireworkRocket;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemDye;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.WeightedRandom;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.energy.IEnergyStorage;
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import java.util.ArrayList;
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import java.util.List;
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public class TileEntityFireworkBox extends TileEntityBase implements IEnergyDisplay, INumberReactor{
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public static final int USE_PER_SHOT = 500;
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public final CustomEnergyStorage storage = new CustomEnergyStorage(20000, 200, 0);
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private int timeUntilNextFirework;
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private int oldEnergy;
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public int intValuePlay = 2;
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public int chargeAmount = 2;
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public int flightTime = 2;
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public float trailOrFlickerChance = 0.65F;
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public float flickerChance = 0.25F;
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public int colorAmount = 3;
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public float typeChance0 = 1F;
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public float typeChance1 = 0F;
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public float typeChance2 = 0F;
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public float typeChance3 = 0F;
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public float typeChance4 = 0F;
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public int areaOfEffect = 2;
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public TileEntityFireworkBox(){
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super("fireworkBox");
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}
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@Override
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public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
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super.writeSyncableNBT(compound, type);
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this.storage.writeToNBT(compound);
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if(type != NBTType.SAVE_BLOCK){
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compound.setInteger("Play", this.intValuePlay);
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compound.setInteger("ChargeAmount", this.chargeAmount);
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compound.setInteger("FlightTime", this.flightTime);
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compound.setFloat("TrailFlickerChance", this.trailOrFlickerChance);
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compound.setFloat("FlickerChance", this.flickerChance);
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compound.setInteger("ColorAmount", this.colorAmount);
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compound.setFloat("TypeChance0", this.typeChance0);
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compound.setFloat("TypeChance1", this.typeChance1);
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compound.setFloat("TypeChance2", this.typeChance2);
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compound.setFloat("TypeChance3", this.typeChance3);
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compound.setFloat("TypeChance4", this.typeChance4);
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compound.setInteger("Area", this.areaOfEffect);
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}
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}
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@Override
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public void readSyncableNBT(NBTTagCompound compound, NBTType type){
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super.readSyncableNBT(compound, type);
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this.storage.readFromNBT(compound);
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if(type != NBTType.SAVE_BLOCK){
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this.intValuePlay = compound.getInteger("Play");
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this.chargeAmount = compound.getInteger("ChargeAmount");
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this.flightTime = compound.getInteger("FlightTime");
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this.trailOrFlickerChance = compound.getFloat("TrailFlickerChance");
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this.flickerChance = compound.getFloat("FlickerChance");
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this.colorAmount = compound.getInteger("ColorAmount");
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this.typeChance0 = compound.getFloat("TypeChance0");
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this.typeChance1 = compound.getFloat("TypeChance1");
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this.typeChance2 = compound.getFloat("TypeChance2");
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this.typeChance3 = compound.getFloat("TypeChance3");
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this.typeChance4 = compound.getFloat("TypeChance4");
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this.areaOfEffect = compound.getInteger("Area");
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}
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}
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@Override
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public void onNumberReceived(double number, int id, EntityPlayer player){
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switch(id){
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case 0:
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this.intValuePlay = (int)number;
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break;
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case 1:
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this.chargeAmount = (int)number;
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break;
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case 2:
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this.flightTime = (int)number;
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break;
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case 3:
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this.trailOrFlickerChance = (float)number;
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break;
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case 4:
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this.flickerChance = (float)number;
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break;
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case 5:
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this.colorAmount = (int)number;
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break;
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case 6:
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this.typeChance0 = (float)number;
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break;
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case 7:
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this.typeChance1 = (float)number;
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break;
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case 8:
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this.typeChance2 = (float)number;
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break;
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case 9:
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this.typeChance3 = (float)number;
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break;
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case 10:
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this.typeChance4 = (float)number;
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break;
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case 11:
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this.areaOfEffect = (int)number;
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break;
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}
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this.sendUpdate();
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}
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public void spawnFireworks(World world, double x, double y, double z){
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ItemStack firework = this.makeFirework();
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double newX = x+this.getRandomAoe();
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double newZ = z+this.getRandomAoe();
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if(world.isBlockLoaded(new BlockPos(newX, y, newZ))){
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EntityFireworkRocket rocket = new EntityFireworkRocket(world, newX, y+1, newZ, firework);
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world.spawnEntity(rocket);
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}
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}
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private double getRandomAoe(){
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if(this.areaOfEffect <= 0){
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return 0.5;
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}
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else{
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return MathHelper.nextDouble(this.world.rand, 0, this.areaOfEffect*2)-this.areaOfEffect;
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}
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}
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private ItemStack makeFirework(){
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NBTTagList list = new NBTTagList();
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for(int i = 0; i < this.getRandomWithPlay(this.chargeAmount); i++){
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list.appendTag(this.makeFireworkCharge());
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}
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NBTTagCompound compound1 = new NBTTagCompound();
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compound1.setTag("Explosions", list);
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compound1.setByte("Flight", (byte)this.getRandomWithPlay(this.flightTime));
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NBTTagCompound compound = new NBTTagCompound();
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compound.setTag("Fireworks", compound1);
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ItemStack firework = new ItemStack(Items.FIREWORKS);
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firework.setTagCompound(compound);
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return firework;
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}
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private NBTTagCompound makeFireworkCharge(){
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NBTTagCompound compound = new NBTTagCompound();
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if(this.world.rand.nextFloat() <= this.trailOrFlickerChance){
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if(this.world.rand.nextFloat() <= this.flickerChance){
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compound.setBoolean("Flicker", true);
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}
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else{
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compound.setBoolean("Trail", true);
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}
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}
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int[] colors = new int[this.getRandomWithPlay(this.colorAmount)];
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for(int i = 0; i < colors.length; i++){
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colors[i] = ItemDye.DYE_COLORS[this.world.rand.nextInt(ItemDye.DYE_COLORS.length)];
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}
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compound.setIntArray("Colors", colors);
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compound.setByte("Type", (byte)this.getRandomType());
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return compound;
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}
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private int getRandomWithPlay(int value){
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return MathHelper.clamp(MathHelper.getInt(this.world.rand, value-this.intValuePlay, value+this.intValuePlay), 1, 6);
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}
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private int getRandomType(){
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List<WeightedFireworkType> possible = new ArrayList<WeightedFireworkType>();
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possible.add(new WeightedFireworkType(0, this.typeChance0));
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possible.add(new WeightedFireworkType(1, this.typeChance1));
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possible.add(new WeightedFireworkType(2, this.typeChance2));
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possible.add(new WeightedFireworkType(3, this.typeChance3));
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possible.add(new WeightedFireworkType(4, this.typeChance4));
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int weight = WeightedRandom.getTotalWeight(possible);
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if(weight <= 0){
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return 0;
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}
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else{
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return WeightedRandom.getRandomItem(this.world.rand, possible, weight).type;
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}
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}
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@Override
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public void updateEntity(){
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super.updateEntity();
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if(!this.world.isRemote){
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if(!this.isRedstonePowered && !this.isPulseMode){
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if(this.timeUntilNextFirework > 0){
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this.timeUntilNextFirework--;
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if(this.timeUntilNextFirework <= 0){
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this.doWork();
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}
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}
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else{
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this.timeUntilNextFirework = 100;
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}
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}
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if(this.oldEnergy != this.storage.getEnergyStored() && this.sendUpdateWithInterval()){
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this.oldEnergy = this.storage.getEnergyStored();
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}
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}
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}
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private void doWork(){
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if(this.storage.getEnergyStored() >= USE_PER_SHOT){
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this.spawnFireworks(this.world, this.pos.getX(), this.pos.getY(), this.pos.getZ());
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this.storage.extractEnergyInternal(USE_PER_SHOT, false);
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}
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}
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@Override
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public boolean isRedstoneToggle(){
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return true;
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}
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@Override
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public void activateOnPulse(){
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this.doWork();
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}
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@Override
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public CustomEnergyStorage getEnergyStorage(){
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return this.storage;
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}
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@Override
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public boolean needsHoldShift(){
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return false;
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}
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@Override
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public IEnergyStorage getEnergyStorage(EnumFacing facing){
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return this.storage;
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}
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private static class WeightedFireworkType extends WeightedRandom.Item{
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public final int type;
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public WeightedFireworkType(int type, float chance){
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super((int)(chance*100F));
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this.type = type;
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}
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}
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}
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