mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-16 13:03:12 +01:00
357 lines
19 KiB
Java
357 lines
19 KiB
Java
/*
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* This file ("AssetUtil.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.network.PacketHandler;
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import de.ellpeck.actuallyadditions.mod.network.PacketServerToClient;
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import de.ellpeck.actuallyadditions.mod.particle.ParticleBeam;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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public final class AssetUtil{
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public static final int MAX_LIGHT_X = 0xF000F0;
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public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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public static ResourceLocation getGuiLocation(String file){
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return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file+".png");
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}
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public static ResourceLocation getBookletGuiLocation(String file){
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return getGuiLocation("booklet/"+file);
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}
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@SideOnly(Side.CLIENT)
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public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, String text){
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font.drawString(text, xSize/2-font.getStringWidth(text)/2, yPositionOfMachineText, StringUtil.DECIMAL_COLOR_WHITE);
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}
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@SideOnly(Side.CLIENT)
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public static void displayNameString(FontRenderer font, int xSize, int yPositionOfMachineText, TileEntityBase tile){
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displayNameString(font, xSize, yPositionOfMachineText, tile.getDisplayedName());
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}
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@SideOnly(Side.CLIENT)
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public static void renderBlockInWorld(Block block, int meta){
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renderItemInWorld(new ItemStack(block, 1, meta));
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}
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@SideOnly(Side.CLIENT)
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public static void renderItemInWorld(ItemStack stack){
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if(StackUtil.isValid(stack)){
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.pushAttrib();
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RenderHelper.enableStandardItemLighting();
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Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popAttrib();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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}
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@SideOnly(Side.CLIENT)
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public static void renderItemWithoutScrewingWithColors(ItemStack stack){
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if(StackUtil.isValid(stack)){
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Minecraft mc = Minecraft.getMinecraft();
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RenderItem renderer = mc.getRenderItem();
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TextureManager manager = mc.getTextureManager();
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IBakedModel model = renderer.getItemModelWithOverrides(stack, null, null);
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manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
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GlStateManager.enableRescaleNormal();
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GlStateManager.enableBlend();
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GlStateManager.pushMatrix();
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model = ForgeHooksClient.handleCameraTransforms(model, TransformType.FIXED, false);
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renderer.renderItem(stack, model);
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GlStateManager.cullFace(GlStateManager.CullFace.BACK);
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GlStateManager.popMatrix();
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GlStateManager.disableRescaleNormal();
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GlStateManager.disableBlend();
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manager.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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manager.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
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}
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}
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@SideOnly(Side.CLIENT)
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public static void renderStackToGui(ItemStack stack, int x, int y, float scale){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.enableDepth();
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GlStateManager.enableRescaleNormal();
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GlStateManager.translate(x, y, 0);
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GlStateManager.scale(scale, scale, scale);
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Minecraft mc = Minecraft.getMinecraft();
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boolean flagBefore = mc.fontRendererObj.getUnicodeFlag();
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mc.fontRendererObj.setUnicodeFlag(false);
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Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(stack, 0, 0);
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Minecraft.getMinecraft().getRenderItem().renderItemOverlayIntoGUI(mc.fontRendererObj, stack, 0, 0, null);
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mc.fontRendererObj.setUnicodeFlag(flagBefore);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.popMatrix();
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}
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//Copied from Gui.class and changed
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@SideOnly(Side.CLIENT)
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public static void drawHorizontalGradientRect(int left, int top, int right, int bottom, int startColor, int endColor, float zLevel){
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float f = (float)(startColor >> 24 & 255)/255.0F;
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float f1 = (float)(startColor >> 16 & 255)/255.0F;
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float f2 = (float)(startColor >> 8 & 255)/255.0F;
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float f3 = (float)(startColor & 255)/255.0F;
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float f4 = (float)(endColor >> 24 & 255)/255.0F;
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float f5 = (float)(endColor >> 16 & 255)/255.0F;
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float f6 = (float)(endColor >> 8 & 255)/255.0F;
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float f7 = (float)(endColor & 255)/255.0F;
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GlStateManager.disableTexture2D();
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GlStateManager.enableBlend();
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GlStateManager.disableAlpha();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.shadeModel(7425);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer renderer = tessellator.getBuffer();
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renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
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renderer.pos((double)left, (double)top, (double)zLevel).color(f1, f2, f3, f).endVertex();
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renderer.pos((double)left, (double)bottom, (double)zLevel).color(f1, f2, f3, f).endVertex();
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renderer.pos((double)right, (double)bottom, (double)zLevel).color(f5, f6, f7, f4).endVertex();
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renderer.pos((double)right, (double)top, (double)zLevel).color(f5, f6, f7, f4).endVertex();
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tessellator.draw();
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GlStateManager.shadeModel(7424);
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.enableTexture2D();
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}
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@SideOnly(Side.CLIENT)
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public static void renderNameTag(String tag, double x, double y, double z){
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FontRenderer fontrenderer = Minecraft.getMinecraft().fontRendererObj;
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float f = 1.6F;
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float f1 = 0.016666668F*f;
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y, z);
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GL11.glNormal3f(0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(-Minecraft.getMinecraft().getRenderManager().playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(Minecraft.getMinecraft().getRenderManager().playerViewX, 1.0F, 0.0F, 0.0F);
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GlStateManager.scale(-f1, -f1, f1);
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GlStateManager.disableLighting();
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GlStateManager.depthMask(false);
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GlStateManager.disableDepth();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer renderer = tessellator.getBuffer();
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int i = 0;
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int j = fontrenderer.getStringWidth(tag)/2;
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GlStateManager.disableTexture2D();
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renderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
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renderer.pos((double)(-j-1), (double)(-1+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos((double)(-j-1), (double)(8+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos((double)(j+1), (double)(8+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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renderer.pos((double)(j+1), (double)(-1+i), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
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tessellator.draw();
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GlStateManager.enableTexture2D();
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag)/2, i, 553648127);
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GlStateManager.enableDepth();
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GlStateManager.depthMask(true);
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fontrenderer.drawString(tag, -fontrenderer.getStringWidth(tag)/2, i, -1);
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GlStateManager.enableLighting();
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GlStateManager.disableBlend();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.popMatrix();
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}
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public static void spawnLaserWithTimeServer(World world, double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha){
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if(!world.isRemote){
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NBTTagCompound data = new NBTTagCompound();
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data.setDouble("StartX", startX);
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data.setDouble("StartY", startY);
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data.setDouble("StartZ", startZ);
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data.setDouble("EndX", endX);
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data.setDouble("EndY", endY);
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data.setDouble("EndZ", endZ);
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data.setFloat("Color1", color[0]);
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data.setFloat("Color2", color[1]);
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data.setFloat("Color3", color[2]);
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data.setDouble("RotationTime", rotationTime);
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data.setFloat("Size", size);
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data.setInteger("MaxAge", maxAge);
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data.setFloat("Alpha", alpha);
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PacketHandler.theNetwork.sendToAllAround(new PacketServerToClient(data, PacketHandler.LASER_HANDLER), new NetworkRegistry.TargetPoint(world.provider.getDimension(), startX, startY, startZ, 96));
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}
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}
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@SideOnly(Side.CLIENT)
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public static void spawnLaserWithTimeClient(double startX, double startY, double startZ, double endX, double endY, double endZ, float[] color, int maxAge, double rotationTime, float size, float alpha){
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Minecraft mc = Minecraft.getMinecraft();
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if(mc.player.getDistance(startX, startY, startZ) <= 64 || mc.player.getDistance(endX, endY, endZ) <= 64){
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Particle fx = new ParticleBeam(mc.world, startX, startY, startZ, endX, endY, endZ, color, maxAge, rotationTime, size, alpha);
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mc.effectRenderer.addEffect(fx);
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}
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}
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//Thanks to feldim2425 for this.
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//I can't do rendering code. Ever.
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@SideOnly(Side.CLIENT)
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public static void renderLaser(double firstX, double firstY, double firstZ, double secondX, double secondY, double secondZ, double rotationTime, float alpha, double beamWidth, float[] color){
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Tessellator tessy = Tessellator.getInstance();
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VertexBuffer render = tessy.getBuffer();
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World world = Minecraft.getMinecraft().world;
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float r = color[0];
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float g = color[1];
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float b = color[2];
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Vec3d vec1 = new Vec3d(firstX, firstY, firstZ);
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Vec3d vec2 = new Vec3d(secondX, secondY, secondZ);
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Vec3d combinedVec = vec2.subtract(vec1);
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double rot = rotationTime > 0 ? (360D*((world.getTotalWorldTime()%rotationTime)/rotationTime)) : 0;
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double pitch = Math.atan2(combinedVec.yCoord, Math.sqrt(combinedVec.xCoord*combinedVec.xCoord+combinedVec.zCoord*combinedVec.zCoord));
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double yaw = Math.atan2(-combinedVec.zCoord, combinedVec.xCoord);
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double length = combinedVec.lengthVector();
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
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int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
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float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
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GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0);
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GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
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GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
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GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
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GlStateManager.rotate((float)rot, 1, 0, 0);
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/*if(r != r2 || g != g2 || b != b2){
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
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Minecraft.getMinecraft().renderEngine.bindTexture(ClientUtil.LIGHT_BEAM_GRADIENT);
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render.pos(length, -beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, beamWidth, beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, beamWidth, -beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, -beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, beamWidth, beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(0, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(0, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(1, 1).color(r, g, b, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(1, 0).color(r, g, b, alpha).endVertex();
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render.pos(length, -beamWidth, -beamWidth).tex(1, 0).color(r2, g2, b2, alpha).endVertex();
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render.pos(length, -beamWidth, beamWidth).tex(1, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, beamWidth).tex(0, 1).color(r2, g2, b2, alpha).endVertex();
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render.pos(0, -beamWidth, -beamWidth).tex(0, 0).color(r2, g2, b2, alpha).endVertex();
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tessy.draw();
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}
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else{*/
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GlStateManager.disableTexture2D();
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
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for(double i = 0; i < 4; i++){
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double width = beamWidth*(i/4.0);
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
|
|
}
|
|
tessy.draw();
|
|
|
|
GlStateManager.enableTexture2D();
|
|
//}
|
|
|
|
GlStateManager.alphaFunc(func, ref);
|
|
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
|
GlStateManager.disableBlend();
|
|
GlStateManager.enableLighting();
|
|
GlStateManager.popMatrix();
|
|
}
|
|
|
|
public static float[] getWheelColor(float pos){
|
|
if(pos < 85.0f){
|
|
return new float[]{pos*3.0F, 255.0f-pos*3.0f, 0.0f};
|
|
}
|
|
if(pos < 170.0f){
|
|
return new float[]{255.0f-(pos -= 85.0f)*3.0f, 0.0f, pos*3.0f};
|
|
}
|
|
return new float[]{0.0f, (pos -= 170.0f)*3.0f, 255.0f-pos*3.0f};
|
|
}
|
|
}
|