mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-04 16:19:10 +01:00
452 lines
No EOL
18 KiB
Java
452 lines
No EOL
18 KiB
Java
/*
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* This file ("TileEntityInputter.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.tile;
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import ellpeck.actuallyadditions.network.gui.IButtonReactor;
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import ellpeck.actuallyadditions.network.gui.INumberReactor;
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import ellpeck.actuallyadditions.util.WorldUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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public class TileEntityInputter extends TileEntityInventoryBase implements IButtonReactor, INumberReactor{
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public static final int PUT_FILTER_START = 13;
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public static final int PULL_FILTER_START = 1;
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public static final int WHITELIST_PULL_BUTTON_ID = 87;
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public static final int WHITELIST_PUT_BUTTON_ID = 88;
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public static final int OKAY_BUTTON_ID = 133;
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public int sideToPut = -1;
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public int slotToPutStart;
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public int slotToPutEnd;
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public TileEntity placeToPut;
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public int sideToPull = -1;
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public int slotToPullStart;
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public int slotToPullEnd;
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public TileEntity placeToPull;
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public boolean isAdvanced;
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public boolean isPullWhitelist = true;
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public boolean isPutWhitelist = true;
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private int lastPutSide;
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private int lastPutStart;
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private int lastPutEnd;
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private int lastPullSide;
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private int lastPullStart;
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private int lastPullEnd;
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private boolean lastPullWhite;
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private boolean lastPutWhite;
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public TileEntityInputter(int slots, String name){
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super(slots, name);
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}
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public TileEntityInputter(){
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super(1, "inputter");
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this.isAdvanced = false;
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}
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@Override
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public void onNumberReceived(int text, int textID, EntityPlayer player){
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if(text != -1){
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if(this.placeToPut instanceof IInventory){
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if(textID == 0){
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this.slotToPutStart = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()-1), 0);
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}
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if(textID == 1){
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this.slotToPutEnd = Math.max(Math.min(text, ((IInventory)this.placeToPut).getSizeInventory()), 0);
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}
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}
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if(this.placeToPull instanceof IInventory){
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if(textID == 2){
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this.slotToPullStart = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()-1), 0);
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}
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if(textID == 3){
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this.slotToPullEnd = Math.max(Math.min(text, ((IInventory)this.placeToPull).getSizeInventory()), 0);
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}
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}
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}
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this.markDirty();
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}
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/**
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* Pulls Items from the specified Slots on the specified Side
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*/
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public void pull(){
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//The Inventory to pull from
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IInventory theInventory = (IInventory)placeToPull;
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//Does the Inventory even have Slots!?
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if(theInventory.getSizeInventory() > 0){
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//The slot currently pulling from (for later)
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int theSlotToPull = this.slotToPullStart;
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//The amount of Items that can fit into one slot of the inventory
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int maxSize = theInventory.getInventoryStackLimit();
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//If the Inventory is ISided, deal with that
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ISidedInventory theSided = null;
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if(theInventory instanceof ISidedInventory){
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theSided = (ISidedInventory)theInventory;
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}
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//If can be pulled (for later)
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boolean can = false;
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//The Stack that is pulled (for later)
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ItemStack theStack = null;
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//Go through all of the specified Slots
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for(int i = Math.max(theSlotToPull, 0); i < Math.min(this.slotToPullEnd, theInventory.getSizeInventory()); i++){
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//Temporary Stack for storage
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ItemStack tempStack = theInventory.getStackInSlot(i);
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if(tempStack != null){
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//Set maxSize to the max Size of the temporary stack if it's smaller than the Inventory's Max Size
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if(tempStack.getMaxStackSize() < this.getInventoryStackLimit()){
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maxSize = tempStack.getMaxStackSize();
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}
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else{
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maxSize = this.getInventoryStackLimit();
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}
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}
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//If ESD has enough Space & Item in question is on whitelist
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if(tempStack != null && (this.slots[0] == null || (tempStack.isItemEqual(this.slots[0]) && this.slots[0].stackSize < maxSize)) && this.checkBothFilters(tempStack)){
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//Deal with ISided
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if(theSided != null){
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//Check if Item can be inserted from any Side (Because Sidedness gets ignored!)
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for(int j = 0; j <= 5; j++){
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if(theSided.canExtractItem(i, tempStack, j)){
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theStack = tempStack;
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theSlotToPull = i;
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can = true;
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break;
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}
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}
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}
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//Deal with IInventory
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else{
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theStack = tempStack;
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theSlotToPull = i;
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can = true;
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}
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}
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//Stop if it can already pull
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if(can){
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break;
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}
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}
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//If pull can be done
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if(can){
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//If ESD already has Items
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if(this.slots[0] != null){
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if(theStack.isItemEqual(this.slots[0])){
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//If the StackSize is smaller than the space the ESD has left
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if(theStack.stackSize <= maxSize-this.slots[0].stackSize){
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this.slots[0].stackSize += theStack.stackSize;
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theInventory.setInventorySlotContents(theSlotToPull, null);
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}
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//If the StackSize is bigger than what fits into the Inventory
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else if(theStack.stackSize > maxSize-this.slots[0].stackSize){
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theInventory.decrStackSize(theSlotToPull, maxSize-this.slots[0].stackSize);
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this.slots[0].stackSize = maxSize;
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}
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}
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}
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//If ESD is empty
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else{
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ItemStack toBePut = theStack.copy();
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if(maxSize < toBePut.stackSize){
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toBePut.stackSize = maxSize;
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}
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//Actually puts the Item
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this.setInventorySlotContents(0, toBePut);
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//Removes the Item from the inventory getting pulled from
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if(theStack.stackSize == toBePut.stackSize){
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theInventory.setInventorySlotContents(theSlotToPull, null);
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}
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else{
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theInventory.decrStackSize(theSlotToPull, toBePut.stackSize);
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}
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}
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}
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}
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}
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/**
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* Puts Items into the specified Slots at the specified Side
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* (Check pull() for Description, similar to this)
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*/
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public void put(){
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IInventory theInventory = (IInventory)placeToPut;
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if(theInventory.getSizeInventory() > 0){
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int theSlotToPut = this.slotToPutStart;
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int maxSize = theInventory.getInventoryStackLimit();
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ISidedInventory theSided = null;
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if(theInventory instanceof ISidedInventory){
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theSided = (ISidedInventory)theInventory;
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}
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boolean can = false;
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if(this.slots[0] != null){
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ItemStack theStack = null;
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for(int i = Math.max(theSlotToPut, 0); i < Math.min(this.slotToPutEnd, theInventory.getSizeInventory()); i++){
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ItemStack tempStack = theInventory.getStackInSlot(i);
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if(tempStack != null){
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if(tempStack.getMaxStackSize() < theInventory.getInventoryStackLimit()){
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maxSize = tempStack.getMaxStackSize();
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}
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else{
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maxSize = theInventory.getInventoryStackLimit();
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}
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}
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if(theInventory.isItemValidForSlot(i, this.slots[0]) && (tempStack == null || (tempStack.isItemEqual(this.slots[0]) && tempStack.stackSize < maxSize)) && this.checkBothFilters(this.slots[0])){
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if(theSided != null){
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for(int j = 0; j <= 5; j++){
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if(theSided.canInsertItem(i, this.slots[0], j)){
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theStack = tempStack;
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theSlotToPut = i;
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can = true;
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break;
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}
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}
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}
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else{
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theStack = tempStack;
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theSlotToPut = i;
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can = true;
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}
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}
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if(can){
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break;
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}
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}
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if(can){
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if(theStack != null){
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ItemStack copiedStack = theStack.copy();
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if(copiedStack.isItemEqual(this.slots[0])){
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if(this.slots[0].stackSize <= maxSize-copiedStack.stackSize){
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copiedStack.stackSize += this.slots[0].stackSize;
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this.slots[0] = null;
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theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
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else if(this.slots[0].stackSize > maxSize-copiedStack.stackSize){
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this.decrStackSize(0, maxSize-copiedStack.stackSize);
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copiedStack.stackSize = maxSize;
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theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
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}
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}
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else{
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ItemStack toBePut = this.slots[0].copy();
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if(maxSize < toBePut.stackSize){
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toBePut.stackSize = maxSize;
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}
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theInventory.setInventorySlotContents(theSlotToPut, toBePut);
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if(this.slots[0].stackSize == toBePut.stackSize){
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this.slots[0] = null;
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}
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else{
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this.decrStackSize(0, toBePut.stackSize);
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}
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}
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}
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}
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}
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}
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/**
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* Checks if one of the filters contains the ItemStack
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* (Whitelist or empty Blacklist in one of them always lets the Item through!)
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*
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* @param stack The ItemStack
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* @return If the Item is filtered correctly
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*/
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private boolean checkBothFilters(ItemStack stack){
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return this.checkFilter(stack, true, isPullWhitelist) || this.checkFilter(stack, false, isPutWhitelist);
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}
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/**
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* Checks the Whitelist/Blacklist to see if Item fits
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*
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* @param stack The Stack to check for
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* @param isPull If we're pulling or putting
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* @param isWhitelist If it's set to white- or Blacklist
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* @return Is Item on White-/Blacklist?
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*/
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private boolean checkFilter(ItemStack stack, boolean isPull, boolean isWhitelist){
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if(!this.isAdvanced){
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return true;
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}
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int slotStart = isPull ? PULL_FILTER_START : PUT_FILTER_START;
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int slotStop = slotStart+12;
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for(int i = slotStart; i < slotStop; i++){
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if(this.slots[i] != null && this.slots[i].isItemEqual(stack)){
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return isWhitelist;
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}
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}
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return !isWhitelist;
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}
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/**
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* Sets all of the relevant variables
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*/
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public void initVars(){
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//Gets the Place to put and Pull
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this.placeToPull = WorldUtil.getTileEntityFromSide(WorldUtil.getDirectionBySidesInOrder(this.sideToPull), this.worldObj, this.xCoord, this.yCoord, this.zCoord);
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this.placeToPut = WorldUtil.getTileEntityFromSide(WorldUtil.getDirectionBySidesInOrder(this.sideToPut), this.worldObj, this.xCoord, this.yCoord, this.zCoord);
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//Resets the Variables
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if(this.placeToPull instanceof IInventory){
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if(this.slotToPullEnd <= 0){
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this.slotToPullEnd = ((IInventory)this.placeToPull).getSizeInventory();
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}
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}
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if(this.placeToPut instanceof IInventory){
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if(this.slotToPutEnd <= 0){
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this.slotToPutEnd = ((IInventory)this.placeToPut).getSizeInventory();
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}
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}
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}
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@Override
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public void onButtonPressed(int buttonID, EntityPlayer player){
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if(buttonID == WHITELIST_PULL_BUTTON_ID){
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this.isPullWhitelist = !this.isPullWhitelist;
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return;
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}
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if(buttonID == WHITELIST_PUT_BUTTON_ID){
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this.isPutWhitelist = !this.isPutWhitelist;
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return;
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}
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//Reset the Slots
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if(buttonID == 0 || buttonID == 1){
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this.slotToPutStart = 0;
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this.slotToPutEnd = 0;
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}
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if(buttonID == 2 || buttonID == 3){
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this.slotToPullStart = 0;
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this.slotToPullEnd = 0;
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}
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if(buttonID == 0){
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this.sideToPut++;
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}
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if(buttonID == 1){
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this.sideToPut--;
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}
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if(buttonID == 2){
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this.sideToPull++;
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}
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if(buttonID == 3){
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this.sideToPull--;
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}
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if(this.sideToPut >= 6){
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this.sideToPut = -1;
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}
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else if(this.sideToPut < -1){
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this.sideToPut = 5;
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}
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else if(this.sideToPull >= 6){
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this.sideToPull = -1;
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}
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else if(this.sideToPull < -1){
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this.sideToPull = 5;
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}
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this.markDirty();
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}
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@Override
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public void updateEntity(){
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super.updateEntity();
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if(!worldObj.isRemote){
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this.initVars();
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//Is Block not powered by Redstone?
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if(!this.isRedstonePowered){
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if(!(this.sideToPull == this.sideToPut && this.slotToPullStart == this.slotToPutStart && this.slotToPullEnd == this.slotToPutEnd)){
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if(sideToPull != -1 && this.placeToPull instanceof IInventory){
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this.pull();
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}
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if(sideToPut != -1 && this.placeToPut instanceof IInventory){
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this.put();
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}
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}
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}
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//Update the Client
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if((this.sideToPut != this.lastPutSide || this.sideToPull != this.lastPullSide || this.slotToPullStart != this.lastPullStart || this.slotToPullEnd != this.lastPullEnd || this.slotToPutStart != this.lastPutStart || this.slotToPutEnd != this.lastPutEnd || this.isPullWhitelist != lastPullWhite || this.isPutWhitelist != this.lastPutWhite) && this.sendUpdateWithInterval()){
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this.lastPutSide = this.sideToPut;
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this.lastPullSide = this.sideToPull;
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this.lastPullStart = this.slotToPullStart;
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this.lastPullEnd = this.slotToPullEnd;
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this.lastPutStart = this.slotToPutStart;
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this.lastPutEnd = this.slotToPutEnd;
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this.lastPullWhite = this.isPullWhitelist;
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this.lastPutWhite = this.isPutWhitelist;
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}
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}
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}
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@Override
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public void writeSyncableNBT(NBTTagCompound compound, boolean sync){
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super.writeSyncableNBT(compound, sync);
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compound.setInteger("SideToPut", this.sideToPut);
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compound.setInteger("SlotToPut", this.slotToPutStart);
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compound.setInteger("SlotToPutEnd", this.slotToPutEnd);
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compound.setInteger("SideToPull", this.sideToPull);
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compound.setInteger("SlotToPull", this.slotToPullStart);
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compound.setInteger("SlotToPullEnd", this.slotToPullEnd);
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compound.setBoolean("PullWhitelist", this.isPullWhitelist);
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compound.setBoolean("PutWhitelist", this.isPutWhitelist);
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}
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@Override
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public void readSyncableNBT(NBTTagCompound compound, boolean sync){
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this.sideToPut = compound.getInteger("SideToPut");
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this.slotToPutStart = compound.getInteger("SlotToPut");
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this.slotToPutEnd = compound.getInteger("SlotToPutEnd");
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this.sideToPull = compound.getInteger("SideToPull");
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this.slotToPullStart = compound.getInteger("SlotToPull");
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this.slotToPullEnd = compound.getInteger("SlotToPullEnd");
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this.isPullWhitelist = compound.getBoolean("PullWhitelist");
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this.isPutWhitelist = compound.getBoolean("PutWhitelist");
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super.readSyncableNBT(compound, sync);
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}
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@Override
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public boolean canInsertItem(int slot, ItemStack stack, int side){
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return this.isItemValidForSlot(slot, stack);
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack stack){
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return i == 0;
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}
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@Override
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public boolean canExtractItem(int slot, ItemStack stack, int side){
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return slot == 0;
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}
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public static class TileEntityInputterAdvanced extends TileEntityInputter{
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public TileEntityInputterAdvanced(){
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super(25, "inputterAdvanced");
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this.isAdvanced = true;
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}
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}
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} |