mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
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165 lines
5.3 KiB
Java
165 lines
5.3 KiB
Java
/*
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* This file ("TileEntityXPSolidifier.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2016 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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import de.ellpeck.actuallyadditions.mod.items.ItemSolidifiedExperience;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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public class TileEntityXPSolidifier extends TileEntityInventoryBase implements IButtonReactor{
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private static final Integer[] XP_MAP = new Integer[256];
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static{
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for(int i = 0; i < XP_MAP.length; i++){
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XP_MAP[i] = getExperienceForLevelImpl(i);
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}
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}
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private final int[] buttonAmounts = new int[]{1, 5, 10, 20, 30, 40, 50, 64, -999};
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public short amount;
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private short lastAmount;
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public TileEntityXPSolidifier(){
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super(1, "xpSolidifier");
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}
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public static int getExperienceForLevel(int level){
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if(level >= 0 && level < XP_MAP.length){
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return XP_MAP[level];
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}
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if(level >= 21863){
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return Integer.MAX_VALUE;
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}
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return getExperienceForLevelImpl(level);
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}
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private static int getExperienceForLevelImpl(int level){
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int res = 0;
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for(int i = 0; i < level; i++){
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res += getXpBarCapacity(i);
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if(res < 0){
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return Integer.MAX_VALUE;
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}
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}
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return res;
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}
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public static int getXpBarCapacity(int level){
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if(level >= 30){
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return 112+(level-30)*9;
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}
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else if(level >= 15){
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return 37+(level-15)*5;
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}
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return 7+level*2;
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}
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public static int getLevelForExperience(int experience){
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for(int i = 0; i < XP_MAP.length; i++){
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if(XP_MAP[i] > experience){
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return i-1;
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}
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}
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int i = XP_MAP.length;
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while(getExperienceForLevel(i) <= experience){
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i++;
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}
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return i-1;
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}
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public static int getPlayerXP(EntityPlayer player){
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return (int)(getExperienceForLevel(player.experienceLevel)+(player.experience*player.xpBarCap()));
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}
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/*
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* The below methods were excerpted from EnderIO by SleepyTrousers with permission, thanks!
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*/
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public static void addPlayerXP(EntityPlayer player, int amount){
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int experience = Math.max(0, getPlayerXP(player)+amount);
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player.experienceTotal = experience;
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player.experienceLevel = getLevelForExperience(experience);
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int expForLevel = getExperienceForLevel(player.experienceLevel);
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player.experience = (float)(experience-expForLevel)/(float)player.xpBarCap();
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}
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@Override
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public void writeSyncableNBT(NBTTagCompound compound, NBTType type){
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super.writeSyncableNBT(compound, type);
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compound.setShort("Amount", this.amount);
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}
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@Override
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public void readSyncableNBT(NBTTagCompound compound, NBTType type){
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super.readSyncableNBT(compound, type);
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this.amount = compound.getShort("Amount");
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}
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@Override
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public void updateEntity(){
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super.updateEntity();
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if(!this.worldObj.isRemote){
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if(this.amount > 0){
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if(this.slots[0] == null){
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int toSet = this.amount > 64 ? 64 : this.amount;
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this.slots[0] = new ItemStack(InitItems.itemSolidifiedExperience, toSet);
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this.amount -= toSet;
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}
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else if(this.slots[0].stackSize < 64){
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int needed = 64-this.slots[0].stackSize;
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int toAdd = this.amount > needed ? needed : this.amount;
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this.slots[0].stackSize += toAdd;
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this.amount -= toAdd;
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}
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}
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if(this.lastAmount != this.amount && this.sendUpdateWithInterval()){
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this.lastAmount = this.amount;
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}
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}
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack stack){
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return false;
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}
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@Override
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public boolean canInsertItem(int slot, ItemStack stack, EnumFacing side){
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return this.isItemValidForSlot(slot, stack);
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}
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@Override
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public boolean canExtractItem(int slot, ItemStack stack, EnumFacing side){
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return true;
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}
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@Override
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public void onButtonPressed(int buttonID, EntityPlayer player){
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if(buttonID < this.buttonAmounts.length){
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if(getPlayerXP(player) > 0){
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int xp = this.buttonAmounts[buttonID] == -999 ? getPlayerXP(player)/ItemSolidifiedExperience.SOLID_XP_AMOUNT : this.buttonAmounts[buttonID];
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if(this.amount < Short.MAX_VALUE-xp && getPlayerXP(player) >= ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp){
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addPlayerXP(player, -(ItemSolidifiedExperience.SOLID_XP_AMOUNT*xp));
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if(!this.worldObj.isRemote){
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this.amount += xp;
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}
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}
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}
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}
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}
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}
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